! This export rule helps you store export parameters for this file which do not change between exports.
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! This export rule helps you store export parameters for this file which do not change between exports.
◆ FindInWidgetSource()
static BaseContainer SCR_WidgetExportRuleRoot.FindInWidgetSource |
( |
WidgetSource |
ws | ) |
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static |
◆ GetClassPrefixAndSuffix()
static void SCR_WidgetExportRuleRoot.GetClassPrefixAndSuffix |
( |
BaseContainer |
container, |
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out string |
prefix, |
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out string |
suffix |
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) |
| |
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static |
◆ GetDestinationPath()
static ResourceName SCR_WidgetExportRuleRoot.GetDestinationPath |
( |
BaseContainer |
container | ) |
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static |
◆ GetGenerateFullWidgetPath()
static bool SCR_WidgetExportRuleRoot.GetGenerateFullWidgetPath |
( |
BaseContainer |
container | ) |
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static |
◆ GetScriptAddon()
static string SCR_WidgetExportRuleRoot.GetScriptAddon |
( |
BaseContainer |
container | ) |
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static |
◆ DestinationPath
ResourceName SCR_WidgetExportRuleRoot.DestinationPath |
◆ GenerateFullWidgetPath
bool SCR_WidgetExportRuleRoot.GenerateFullWidgetPath |
◆ ScriptAddon
string SCR_WidgetExportRuleRoot.ScriptAddon |
◆ ScriptClassNamePrefix
string SCR_WidgetExportRuleRoot.ScriptClassNamePrefix |
◆ ScriptClassNameSuffix
string SCR_WidgetExportRuleRoot.ScriptClassNameSuffix |
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_WidgetExportRule.c