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static Widget | CreateHighlight (Widget widget, ResourceName layout, Widget parent=null) |
| Highlight a widget.
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static Widget | CreateHighlight (string widgetName, ResourceName layout, Widget parent=null) |
| Highlight a widget.
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◆ CreateHighlight() [1/2]
static Widget SCR_WidgetHighlightUIComponent.CreateHighlight |
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string |
widgetName, |
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ResourceName |
layout, |
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Widget |
parent = null |
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) |
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static |
Highlight a widget.
- Parameters
-
widgetName | Name of the widget to be highlighted |
layout | Layout prefab of the highlight |
parent | Parent widget of the highlight. Must be a FrameSlot covering the whole screen! |
- Returns
- Highlight widget. Delete it when highlight is no longer needed.
◆ CreateHighlight() [2/2]
static Widget SCR_WidgetHighlightUIComponent.CreateHighlight |
( |
Widget |
widget, |
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ResourceName |
layout, |
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Widget |
parent = null |
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) |
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static |
Highlight a widget.
- Parameters
-
widget | Widget to be highlighted |
layout | Layout prefab of the highlight |
parent | Parent widget of the highlight. Must be a FrameSlot covering the whole screen! |
- Returns
- Highlight widget. Delete it when highlight is no longer needed.
◆ HandlerAttached()
override void SCR_WidgetHighlightUIComponent.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_WidgetHighlightUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ Update()
void SCR_WidgetHighlightUIComponent.Update |
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Widget |
w | ) |
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protected |
◆ m_HighlightWidget
Widget SCR_WidgetHighlightUIComponent.m_HighlightWidget |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_WidgetHighlightUIComponent.c