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| static const ResourceName  | DEFAULT_CONFIG = "{1DD914C62E44CDEB}Configs/Workbench/WorldEditor/WorldSetupPlugin/0_MinimalWorldSetup.conf" | 
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◆ ButtonCancel()
  
  
      
        
          | bool SCR_WorldSetupPlugin_Entities.ButtonCancel  | 
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◆ ButtonRun()
  
  
      
        
          | bool SCR_WorldSetupPlugin_Entities.ButtonRun  | 
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◆ Cleanup()
  
  
      
        
          | void SCR_WorldSetupPlugin_Entities.Cleanup  | 
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◆ CreateEntities()
  
  
      
        
          | void SCR_WorldSetupPlugin_Entities.CreateEntities  | 
          ( | 
           | ) | 
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◆ CreateEntityFromEntry()
◆ Init()
  
  
      
        
          | bool SCR_WorldSetupPlugin_Entities.Init  | 
          ( | 
           | ) | 
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◆ LoadConfig()
  
  
      
        
          | bool SCR_WorldSetupPlugin_Entities.LoadConfig  | 
          ( | 
           | ) | 
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◆ Run()
  
  
      
        
          | override void SCR_WorldSetupPlugin_Entities.Run  | 
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◆ DEFAULT_CONFIG
  
  
      
        
          | const ResourceName SCR_WorldSetupPlugin_Entities.DEFAULT_CONFIG = "{1DD914C62E44CDEB}Configs/Workbench/WorldEditor/WorldSetupPlugin/0_MinimalWorldSetup.conf" | 
         
       
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◆ m_bCopyPrefabsToAddon
  
  
      
        
          | bool SCR_WorldSetupPlugin_Entities.m_bCopyPrefabsToAddon | 
         
       
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◆ m_ClassNames
  
  
      
        
          | ref set<string> SCR_WorldSetupPlugin_Entities.m_ClassNames = new set<string>() | 
         
       
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◆ m_Config
◆ m_iAddon
  
  
      
        
          | int SCR_WorldSetupPlugin_Entities.m_iAddon | 
         
       
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◆ m_Prefabs
  
  
      
        
          | ref set<string> SCR_WorldSetupPlugin_Entities.m_Prefabs = new set<string>() | 
         
       
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◆ m_sConfig
  
  
      
        
          | ResourceName SCR_WorldSetupPlugin_Entities.m_sConfig | 
         
       
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/WorldSetup/SCR_WorldSetupPlugin_Entities.c