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| static const ResourceName | DEFAULT_CONFIG = "{1DD914C62E44CDEB}Configs/Workbench/WorldEditor/WorldSetupPlugin/0_MinimalWorldSetup.conf" |
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◆ ButtonCancel()
| bool SCR_WorldSetupPlugin_Entities.ButtonCancel |
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◆ ButtonRun()
| bool SCR_WorldSetupPlugin_Entities.ButtonRun |
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◆ Cleanup()
| void SCR_WorldSetupPlugin_Entities.Cleanup |
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◆ CreateEntities()
| void SCR_WorldSetupPlugin_Entities.CreateEntities |
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◆ CreateEntityFromEntry()
◆ Init()
| bool SCR_WorldSetupPlugin_Entities.Init |
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◆ LoadConfig()
| bool SCR_WorldSetupPlugin_Entities.LoadConfig |
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◆ Run()
| override void SCR_WorldSetupPlugin_Entities.Run |
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◆ DEFAULT_CONFIG
| const ResourceName SCR_WorldSetupPlugin_Entities.DEFAULT_CONFIG = "{1DD914C62E44CDEB}Configs/Workbench/WorldEditor/WorldSetupPlugin/0_MinimalWorldSetup.conf" |
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◆ m_bCopyPrefabsToAddon
| bool SCR_WorldSetupPlugin_Entities.m_bCopyPrefabsToAddon |
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◆ m_ClassNames
| ref set<string> SCR_WorldSetupPlugin_Entities.m_ClassNames = new set<string>() |
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◆ m_Config
◆ m_iAddon
| int SCR_WorldSetupPlugin_Entities.m_iAddon |
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◆ m_Prefabs
| ref set<string> SCR_WorldSetupPlugin_Entities.m_Prefabs = new set<string>() |
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◆ m_sConfig
| ResourceName SCR_WorldSetupPlugin_Entities.m_sConfig |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/WorldSetup/SCR_WorldSetupPlugin_Entities.c