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SaveGameOperationCallback Interface Reference
Inheritance diagram for SaveGameOperationCallback:
SaveGameCallback

Public Member Functions

proto void SaveGameOperationCallback (SaveGameOperationDelegate delegate=null, Managed context=null)
 Callbacks can be inherited to implement OnCompleted or constructed by passing a function to handle it with the same parameters.
 
proto external bool InvokeDelegate (bool success)
 Invoke the delegate assigned to this callback. Returns false if there is none. To be used from OnCompleted.
 

Protected Member Functions

void OnCompleted (bool success, Managed context=null)
 Will use the delegate passed to constructor if not implemented.
 

Constructor & Destructor Documentation

◆ SaveGameOperationCallback()

proto void SaveGameOperationCallback.SaveGameOperationCallback ( SaveGameOperationDelegate delegate = null,
Managed context = null )

Callbacks can be inherited to implement OnCompleted or constructed by passing a function to handle it with the same parameters.

Member Function Documentation

◆ InvokeDelegate()

proto external bool SaveGameOperationCallback.InvokeDelegate ( bool success)

Invoke the delegate assigned to this callback. Returns false if there is none. To be used from OnCompleted.

◆ OnCompleted()

void SaveGameOperationCallback.OnCompleted ( bool success,
Managed context = null )
protected

Will use the delegate passed to constructor if not implemented.

Parameters
statusCodeThe result status. OK as expected result, anything else needs handling / logging / throwing errors.
contextThe optional context instance passed to constructor.

The documentation for this interface was generated from the following file: