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| override void | HandlerAttached (Widget w) |
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| override bool | OnClick (Widget w, int x, int y, int button) |
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| void | SetOnClickSound (string newOnClickedSound) |
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| override bool | OnMouseButtonDown (Widget w, int x, int y, int button) |
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| override bool | OnMouseButtonUp (Widget w, int x, int y, int button) |
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| override bool | OnFocus (Widget w, int x, int y) |
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| override bool | OnFocusLost (Widget w, int x, int y) |
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| override bool | OnMouseEnter (Widget w, int x, int y) |
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| override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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◆ HandlerAttached()
| override void SimpleButtonComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ OnClick()
| override bool SimpleButtonComponent.OnClick |
( |
Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnFocus()
| override bool SimpleButtonComponent.OnFocus |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
| override bool SimpleButtonComponent.OnFocusLost |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseButtonDown()
| override bool SimpleButtonComponent.OnMouseButtonDown |
( |
Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnMouseButtonUp()
| override bool SimpleButtonComponent.OnMouseButtonUp |
( |
Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnMouseEnter()
| override bool SimpleButtonComponent.OnMouseEnter |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseLeave()
| override bool SimpleButtonComponent.OnMouseLeave |
( |
Widget | w, |
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Widget | enterW, |
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int | x, |
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int | y ) |
◆ SetOnClickSound()
| void SimpleButtonComponent.SetOnClickSound |
( |
string | newOnClickedSound | ) |
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◆ m_bColorizeChildren
| bool SimpleButtonComponent.m_bColorizeChildren |
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protected |
◆ m_bIsFocused
| bool SimpleButtonComponent.m_bIsFocused = false |
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protected |
◆ m_ColorButtonDefault
| ref Color SimpleButtonComponent.m_ColorButtonDefault |
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protected |
◆ m_ColorButtonDisabled
| ref Color SimpleButtonComponent.m_ColorButtonDisabled |
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protected |
◆ m_ColorButtonFocused
| ref Color SimpleButtonComponent.m_ColorButtonFocused |
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protected |
◆ m_ColorButtonPressed
| ref Color SimpleButtonComponent.m_ColorButtonPressed |
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protected |
◆ m_ColorChildDefault
| ref Color SimpleButtonComponent.m_ColorChildDefault |
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protected |
◆ m_ColorChildDisabled
| ref Color SimpleButtonComponent.m_ColorChildDisabled |
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protected |
◆ m_ColorChildFocused
| ref Color SimpleButtonComponent.m_ColorChildFocused |
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protected |
◆ m_ColorChildPressed
| ref Color SimpleButtonComponent.m_ColorChildPressed |
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protected |
◆ m_fAnimationLength
| float SimpleButtonComponent.m_fAnimationLength |
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protected |
◆ m_sSoundClicked
| string SimpleButtonComponent.m_sSoundClicked |
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protected |
◆ m_sSoundFocused
| string SimpleButtonComponent.m_sSoundFocused |
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protected |
◆ m_wChild
| Widget SimpleButtonComponent.m_wChild |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Deprecated/SimpleButtonComponent.c