|
override void | HandlerDeattached (Widget w) |
|
override bool | OnMouseButtonUp (Widget w, int x, int y, int button) |
|
override bool | OnFocus (Widget w, int x, int y) |
|
override bool | OnFocusLost (Widget w, int x, int y) |
|
override bool | OnMouseEnter (Widget w, int x, int y) |
|
override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
|
override void | HandlerAttached (Widget w) |
|
override bool | OnClick (Widget w, int x, int y, int button) |
|
void | SetOnClickSound (string newOnClickedSound) |
|
override bool | OnMouseButtonDown (Widget w, int x, int y, int button) |
|
◆ HandlerDeattached()
override void ButtonComponent.HandlerDeattached |
( |
Widget | w | ) |
|
◆ OnFocus()
override bool ButtonComponent.OnFocus |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y ) |
◆ OnFocusLost()
override bool ButtonComponent.OnFocusLost |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y ) |
◆ OnMouseButtonUp()
override bool ButtonComponent.OnMouseButtonUp |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y, |
|
|
int | button ) |
◆ OnMouseEnter()
override bool ButtonComponent.OnMouseEnter |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y ) |
◆ OnMouseLeave()
override bool ButtonComponent.OnMouseLeave |
( |
Widget | w, |
|
|
Widget | enterW, |
|
|
int | x, |
|
|
int | y ) |
◆ m_bIsHovered
bool ButtonComponent.m_bIsHovered = false |
|
protected |
◆ m_ColorButtonHovered
ref Color ButtonComponent.m_ColorButtonHovered |
|
protected |
◆ m_ColorButtonHoveredFocused
ref Color ButtonComponent.m_ColorButtonHoveredFocused |
|
protected |
◆ m_ColorChildHovered
ref Color ButtonComponent.m_ColorChildHovered |
|
protected |
◆ m_ColorChildHoveredFocused
ref Color ButtonComponent.m_ColorChildHoveredFocused |
|
protected |
◆ m_sSoundHovered
string ButtonComponent.m_sSoundHovered |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/Deprecated/ButtonComponent.c