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| override void | HandlerDeattached (Widget w) |
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| override bool | OnMouseButtonUp (Widget w, int x, int y, int button) |
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| override bool | OnFocus (Widget w, int x, int y) |
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| override bool | OnFocusLost (Widget w, int x, int y) |
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| override bool | OnMouseEnter (Widget w, int x, int y) |
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| override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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| override void | HandlerAttached (Widget w) |
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| override bool | OnClick (Widget w, int x, int y, int button) |
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| void | SetOnClickSound (string newOnClickedSound) |
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| override bool | OnMouseButtonDown (Widget w, int x, int y, int button) |
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◆ HandlerDeattached()
| override void ButtonComponent.HandlerDeattached |
( |
Widget | w | ) |
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◆ OnFocus()
| override bool ButtonComponent.OnFocus |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
| override bool ButtonComponent.OnFocusLost |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseButtonUp()
| override bool ButtonComponent.OnMouseButtonUp |
( |
Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnMouseEnter()
| override bool ButtonComponent.OnMouseEnter |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseLeave()
| override bool ButtonComponent.OnMouseLeave |
( |
Widget | w, |
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Widget | enterW, |
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int | x, |
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int | y ) |
◆ m_bIsHovered
| bool ButtonComponent.m_bIsHovered = false |
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protected |
◆ m_ColorButtonHovered
| ref Color ButtonComponent.m_ColorButtonHovered |
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protected |
◆ m_ColorButtonHoveredFocused
| ref Color ButtonComponent.m_ColorButtonHoveredFocused |
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protected |
◆ m_ColorChildHovered
| ref Color ButtonComponent.m_ColorChildHovered |
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protected |
◆ m_ColorChildHoveredFocused
| ref Color ButtonComponent.m_ColorChildHoveredFocused |
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protected |
◆ m_sSoundHovered
| string ButtonComponent.m_sSoundHovered |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Deprecated/ButtonComponent.c