◆ SimplePreload()
void SimplePreload.SimplePreload |
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◆ ~SimplePreload()
void SimplePreload.~SimplePreload |
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◆ Preload()
static SimplePreload SimplePreload.Preload |
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vector | position, |
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float | radius = 500, |
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int | max_duration_ms = 20000 ) |
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◆ Update()
bool SimplePreload.Update |
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float | timeSlice | ) |
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◆ m_fDuration
float SimplePreload.m_fDuration |
◆ m_iMaxDuration
int SimplePreload.m_iMaxDuration |
◆ m_LoadingAnim
ref LoadingAnim SimplePreload.m_LoadingAnim |
◆ m_Position
vector SimplePreload.m_Position |
◆ MIN_DURATION_MS
const int SimplePreload.MIN_DURATION_MS = 1000 |
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◆ PRELOAD_FRAME_TIME_MS
const int SimplePreload.PRELOAD_FRAME_TIME_MS = 100 |
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The documentation for this interface was generated from the following file: