◆ CreateSkipHint()
| void SkipCinematicTrack.CreateSkipHint |
( |
| ) |
|
◆ FadeIn()
| void SkipCinematicTrack.FadeIn |
( |
Widget | w | ) |
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◆ FadeOut()
| void SkipCinematicTrack.FadeOut |
( |
Widget | w | ) |
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◆ OnApply()
| override void SkipCinematicTrack.OnApply |
( |
float | time | ) |
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◆ OnFinish()
| override void SkipCinematicTrack.OnFinish |
( |
| ) |
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◆ OnInit()
| override void SkipCinematicTrack.OnInit |
( |
World | world | ) |
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◆ Skip()
| void SkipCinematicTrack.Skip |
( |
| ) |
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◆ m_bCanSkip
| bool SkipCinematicTrack.m_bCanSkip |
◆ m_bCutsceneContext
| bool SkipCinematicTrack.m_bCutsceneContext |
◆ m_bHintCreated
| bool SkipCinematicTrack.m_bHintCreated |
|
protected |
◆ m_SkipHintComponent
◆ m_sSkipHintLayout
| ResourceName SkipCinematicTrack.m_sSkipHintLayout = "{3761599052EEA9B2}UI/layouts/HUD/SkipCinematicScene/SkipCinematiSceneWidget.layout" |
|
protected |
◆ m_wSkipHint
| FrameWidget SkipCinematicTrack.m_wSkipHint |
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protected |
The documentation for this interface was generated from the following file:
- Game/Cinematics/SkipCinematicTrack.c