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override void | Load () |
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override void | Show () |
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override void | Hide () |
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override void | Update (float timeSlice, float progress, float minDurationRatio) |
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◆ GetGameReloads()
static int SplashScreen.GetGameReloads |
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◆ Hide()
override void SplashScreen.Hide |
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◆ Load()
override void SplashScreen.Load |
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◆ Show()
override void SplashScreen.Show |
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◆ Update()
override void SplashScreen.Update |
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float |
timeSlice, |
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float |
progress, |
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float |
minDurationRatio |
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◆ INTRO_SPLASH_LAYOUT
const string SplashScreen.INTRO_SPLASH_LAYOUT = "{1C71B463B3B66BAB}UI/layouts/Menus/MainMenu/IntroSplashScreen.layout" |
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◆ s_bOpened
bool SplashScreen.s_bOpened |
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◆ s_iSplashShown
int SplashScreen.s_iSplashShown |
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◆ SCENARIO_PRELOAD_LAYOUT
const string SplashScreen.SCENARIO_PRELOAD_LAYOUT = "{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" |
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The documentation for this interface was generated from the following file:
- GameLib/LoadingScreens/SplashScreen.c