Arma Reforger Script API
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SplashScreen Interface Reference
Inheritance diagram for SplashScreen:

Public Member Functions

override void Load ()
 
override void Show ()
 
override void Hide ()
 
override void Update (float timeSlice, float progress, float minDurationRatio)
 

Static Public Member Functions

static bool IsOpen ()
 
static int GetGameReloads ()
 

Static Public Attributes

const string INTRO_SPLASH_LAYOUT = "{1C71B463B3B66BAB}UI/layouts/Menus/MainMenu/IntroSplashScreen.layout"
 
const string SCENARIO_PRELOAD_LAYOUT = "{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout"
 
static int s_iSplashShown
 

Static Protected Attributes

static bool s_bOpened
 

Member Function Documentation

◆ GetGameReloads()

static int SplashScreen.GetGameReloads ( )
static

◆ Hide()

override void SplashScreen.Hide ( )

◆ IsOpen()

static bool SplashScreen.IsOpen ( )
static

◆ Load()

override void SplashScreen.Load ( )

◆ Show()

override void SplashScreen.Show ( )

◆ Update()

override void SplashScreen.Update ( float timeSlice,
float progress,
float minDurationRatio )

Member Data Documentation

◆ INTRO_SPLASH_LAYOUT

const string SplashScreen.INTRO_SPLASH_LAYOUT = "{1C71B463B3B66BAB}UI/layouts/Menus/MainMenu/IntroSplashScreen.layout"
static

◆ s_bOpened

bool SplashScreen.s_bOpened
staticprotected

◆ s_iSplashShown

int SplashScreen.s_iSplashShown
static

◆ SCENARIO_PRELOAD_LAYOUT

const string SplashScreen.SCENARIO_PRELOAD_LAYOUT = "{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout"
static

The documentation for this interface was generated from the following file: