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| override void | Load () |
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| override void | Show () |
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| override void | Hide () |
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| override void | Update (float timeSlice, float progress, float minDurationRatio) |
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◆ GetGameReloads()
| static int SplashScreen.GetGameReloads |
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◆ Hide()
| override void SplashScreen.Hide |
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◆ IsOpen()
| static bool SplashScreen.IsOpen |
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◆ Load()
| override void SplashScreen.Load |
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◆ Show()
| override void SplashScreen.Show |
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◆ Update()
| override void SplashScreen.Update |
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float | timeSlice, |
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float | progress, |
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float | minDurationRatio ) |
◆ INTRO_SPLASH_LAYOUT
| const string SplashScreen.INTRO_SPLASH_LAYOUT = "{1C71B463B3B66BAB}UI/layouts/Menus/MainMenu/IntroSplashScreen.layout" |
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◆ s_bOpened
| bool SplashScreen.s_bOpened |
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◆ s_iSplashShown
| int SplashScreen.s_iSplashShown |
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◆ SCENARIO_PRELOAD_LAYOUT
| const string SplashScreen.SCENARIO_PRELOAD_LAYOUT = "{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" |
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The documentation for this interface was generated from the following file:
- GameLib/LoadingScreens/SplashScreen.c