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| override void  | Load () | 
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| override void  | Show () | 
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| override void  | Hide () | 
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| override void  | Update (float timeSlice, float progress, float minDurationRatio) | 
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◆ GetGameReloads()
  
  
      
        
          | static int SplashScreen.GetGameReloads  | 
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◆ Hide()
      
        
          | override void SplashScreen.Hide  | 
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◆ IsOpen()
  
  
      
        
          | static bool SplashScreen.IsOpen  | 
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◆ Load()
      
        
          | override void SplashScreen.Load  | 
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◆ Show()
      
        
          | override void SplashScreen.Show  | 
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◆ Update()
      
        
          | override void SplashScreen.Update  | 
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          float |           timeSlice,  | 
        
        
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          float |           progress,  | 
        
        
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          float |           minDurationRatio ) | 
        
      
 
 
◆ INTRO_SPLASH_LAYOUT
  
  
      
        
          | const string SplashScreen.INTRO_SPLASH_LAYOUT = "{1C71B463B3B66BAB}UI/layouts/Menus/MainMenu/IntroSplashScreen.layout" | 
         
       
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◆ s_bOpened
  
  
      
        
          | bool SplashScreen.s_bOpened | 
         
       
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◆ s_iSplashShown
  
  
      
        
          | int SplashScreen.s_iSplashShown | 
         
       
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◆ SCENARIO_PRELOAD_LAYOUT
  
  
      
        
          | const string SplashScreen.SCENARIO_PRELOAD_LAYOUT = "{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" | 
         
       
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The documentation for this interface was generated from the following file:
- GameLib/LoadingScreens/SplashScreen.c