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EBackendCallbackState | m_eState = EBackendCallbackState.EBCS_PENDING |
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EApiCode | m_eLastError = EApiCode.EACODE_ERROR_OK |
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EStringMatchType | m_eLastMatchType = EStringMatchType.ESMT_EQUALS |
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◆ OnError()
override void StateBackendCallback.OnError |
( |
int |
code, |
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int |
restCode, |
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int |
apiCode |
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) |
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◆ OnSuccess()
override void StateBackendCallback.OnSuccess |
( |
int |
code | ) |
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◆ OnTimeout()
override void StateBackendCallback.OnTimeout |
( |
| ) |
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◆ m_eLastError
EApiCode StateBackendCallback.m_eLastError = EApiCode.EACODE_ERROR_OK |
◆ m_eLastMatchType
EStringMatchType StateBackendCallback.m_eLastMatchType = EStringMatchType.ESMT_EQUALS |
◆ m_eState
EBackendCallbackState StateBackendCallback.m_eState = EBackendCallbackState.EBCS_PENDING |
The documentation for this interface was generated from the following file:
- Game/Network/ServerCommands/UploadSaveCommand.c