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| EBackendCallbackState | m_eState = EBackendCallbackState.EBCS_PENDING |
| |
| EApiCode | m_eLastError = EApiCode.EACODE_ERROR_OK |
| |
| EStringMatchType | m_eLastMatchType = EStringMatchType.ESMT_EQUALS |
| |
◆ OnError()
| override void StateBackendCallback.OnError |
( |
int | code, |
|
|
int | restCode, |
|
|
int | apiCode ) |
◆ OnSuccess()
| override void StateBackendCallback.OnSuccess |
( |
int | code | ) |
|
◆ OnTimeout()
| override void StateBackendCallback.OnTimeout |
( |
| ) |
|
◆ m_eLastError
| EApiCode StateBackendCallback.m_eLastError = EApiCode.EACODE_ERROR_OK |
◆ m_eLastMatchType
| EStringMatchType StateBackendCallback.m_eLastMatchType = EStringMatchType.ESMT_EQUALS |
◆ m_eState
| EBackendCallbackState StateBackendCallback.m_eState = EBackendCallbackState.EBCS_PENDING |
The documentation for this interface was generated from the following file:
- Game/Network/ServerCommands/UploadSaveCommand.c