Simple container holding in-game time data in hours, minutes, seconds format.
More...
|
| void | TimeContainer (int hours=0, int minutes=0, int seconds=0) |
| | Creates new time container from provided params.
|
| |
| float | ToTimeOfTheDay () |
| |
Simple container holding in-game time data in hours, minutes, seconds format.
◆ TimeContainer()
| void TimeContainer.TimeContainer |
( |
int | hours = 0, |
|
|
int | minutes = 0, |
|
|
int | seconds = 0 ) |
Creates new time container from provided params.
Actual values can be retrieved via TimeAndWeatherManagerEntity.
- Parameters
-
| hours | Hours <0,24> |
| minutes | Minutes <0,60> |
| seconds | Seconds <0,60> |
| hours | |
| minutes | |
| seconds | |
◆ FromHoursMinutesSeconds()
| static TimeContainer TimeContainer.FromHoursMinutesSeconds |
( |
int | hours, |
|
|
int | minutes, |
|
|
int | seconds ) |
|
static |
◆ FromTimeOfTheDay()
| static TimeContainer TimeContainer.FromTimeOfTheDay |
( |
float | hours24 | ) |
|
|
static |
◆ ToTimeOfTheDay()
| float TimeContainer.ToTimeOfTheDay |
( |
| ) |
|
◆ m_iHours
| int TimeContainer.m_iHours |
< In-game hours <0, 24>
In-game minutes <0, 60>
◆ m_iMinutes
| int TimeContainer.m_iMinutes |
◆ m_iSeconds
| int TimeContainer.m_iSeconds |
The documentation for this interface was generated from the following file:
- GameCode/World/TimeAndWeatherManagerEntity.c