Arma Reforger Script API
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VehicleAnimationComponent Interface Reference
Inheritance diagram for VehicleAnimationComponent:
BaseItemAnimationComponent

Additional Inherited Members

- Public Member Functions inherited from BaseItemAnimationComponent
proto external IEntity GetOwner ()
 
proto external bool SyncWithCharacter (ChimeraCharacter pCharacter, bool isMainCharacter, string overrideStartNode)
 Syncs the item with the character and subscribes to its animation variable changes and animation command calls.
 
proto external bool RemoveSyncReference (ChimeraCharacter pCharacter)
 Removes previously synced character reference.
 
proto external bool IsAnimationTag (AnimationTagID animTagID)
 
proto external bool IsAnimationEvent (AnimationEventID animEventID, out int userInt)
 
- Protected Member Functions inherited from BaseItemAnimationComponent
void OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd)
 
bool OnPrepareAnimInput (IEntity owner, float ts)
 Called every frame right before the animation controller is updated.
 
bool OnProcessAnimOutput (IEntity owner, float ts)
 Called every frame right after the animation controller is updated.
 
void OnCharacterFloatVariablet (int variableID, float value)
 Called when variable was changed in synced character's animation logic.
 
void OnCharacterIntVariable (int variableID, int value)
 
void OnCharacterBoolVariable (int variableID, bool value)
 
void OnCharacterCommand (int commandID, int intValue, float floatValue)
 Called when animation command was called in synced character's animation logic.
 

The documentation for this interface was generated from the following file: