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proto external IEntity | GetOwner () |
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proto external bool | SyncWithCharacter (ChimeraCharacter pCharacter, bool isMainCharacter, string overrideStartNode) |
| Syncs item with character and subscribing to it's variable changes and command calls returns true on success.
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proto external bool | RemoveSyncReference (ChimeraCharacter pCharacter) |
| Removes previously synced character reference.
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proto external bool | IsAnimationTag (AnimationTagID animTagID) |
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proto external bool | IsAnimationEvent (AnimationEventID animEventID, out int userInt) |
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void | OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd) |
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bool | OnPrepareAnimInput (IEntity owner, float ts) |
| Called every frame right before animation controller will be updated return true to stop default animation behavior of an item, return false otherwise (default)
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bool | OnProcessAnimOutput (IEntity owner, float ts) |
| Called every frame right before animation controller will be updated return true to stop default animation behavior of an item, return false otherwise (default)
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void | OnCharacterFloatVariablet (int variableID, float value) |
| Called when variable was changed in synced character's animation logic.
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void | OnCharacterIntVariable (int variableID, int value) |
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void | OnCharacterBoolVariable (int variableID, bool value) |
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void | OnCharacterCommand (int commandID, int intValue, float floatValue) |
| Called when animation command was called in synced character's animation logic.
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The documentation for this interface was generated from the following file:
- Game/generated/Components/VehicleAnimationComponent.c