Arma Reforger Script API
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VehiclesDustSystem Interface Reference
Inheritance diagram for VehiclesDustSystem:
GameSystem

Public Member Functions

void Register (SCR_VehicleDustPerWheel component)
 
void Unregister (SCR_VehicleDustPerWheel component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 
override void OnDiag (float timeSlice)
 

Protected Attributes

ref array< SCR_VehicleDustPerWheelm_Components = {}
 

Member Function Documentation

◆ InitInfo()

static override void VehiclesDustSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnDiag()

override void VehiclesDustSystem.OnDiag ( float timeSlice)
protected

◆ OnUpdate()

override void VehiclesDustSystem.OnUpdate ( ESystemPoint point)
protected

◆ Register()

void VehiclesDustSystem.Register ( SCR_VehicleDustPerWheel component)

◆ Unregister()

void VehiclesDustSystem.Unregister ( SCR_VehicleDustPerWheel component)

Member Data Documentation

◆ m_Components

ref array<SCR_VehicleDustPerWheel> VehiclesDustSystem.m_Components = {}
protected

The documentation for this interface was generated from the following file: