Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
VehiclesDustSystem Interface Reference
Inheritance diagram for VehiclesDustSystem:
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Public Member Functions

void Register (SCR_VehicleDustPerWheel component)
 
void Unregister (SCR_VehicleDustPerWheel component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 
override void OnDiag (float timeSlice)
 

Protected Attributes

ref array< SCR_VehicleDustPerWheelm_Components = {}
 

Member Function Documentation

◆ OnDiag()

override void VehiclesDustSystem.OnDiag ( float  timeSlice)
protected

◆ OnUpdate()

override void VehiclesDustSystem.OnUpdate ( ESystemPoint  point)
protected

◆ Register()

void VehiclesDustSystem.Register ( SCR_VehicleDustPerWheel  component)

◆ Unregister()

void VehiclesDustSystem.Unregister ( SCR_VehicleDustPerWheel  component)

Member Data Documentation

◆ m_Components

ref array<SCR_VehicleDustPerWheel> VehiclesDustSystem.m_Components = {}
protected

The documentation for this interface was generated from the following file: