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void | Generate () |
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void | GenerateInStraightLine (notnull array< vector > anchorPoints, float rotationOffset, int forwardAxis) |
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void | GenerateClosestToShape (notnull array< vector > anchorPoints, float rotationOffset) |
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IEntitySource | CreateWallEntity (WorldEditorAPI worldEditorAPI, BaseWorld world, ResourceName resourceName, inout vector startPos, vector relPosOffset, float prePadding, float postPadding, float dirOffset, int anchorLimit=-1) |
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IEntitySource | PlacePrefab (bool generate, ResourceName name, out vector pos, vector dir, vector prevDir, float rotationAdjustment, bool isGeneratorVisible, float length, float prePadding, float postPadding, float offsetUp, bool alignNext, bool prepadNext, bool snapToGround=false, bool allowClipping=false, vector offsetRight=vector.Zero) |
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override bool | _WB_OnKeyChanged (BaseContainer src, string key, BaseContainerList ownerContainers, IEntity parent) |
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override void | OnShapeChangedInternal (IEntitySource shapeEntitySrc, ShapeEntity shapeEntity, array< vector > mins, array< vector > maxes) |
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override void | OnShapeInitInternal (IEntitySource shapeEntitySrc, ShapeEntity shapeEntity) |
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override void | OnShapeTransformInternal (IEntitySource shapeEntitySrc, ShapeEntity shapeEntity, array< vector > mins, array< vector > maxes) |
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void | UpdateTerrainSimple (bool forceUpdate=false) |
| wrapper method around UpdateTerrain that sets m_ShapeEntity up
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void | UpdateTerrain (notnull ShapeEntity shapeEntity, bool forceUpdate, notnull array< vector > updateMins, notnull array< vector > updateMaxes) |
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void | SCR_LineTerrainShaperGeneratorBaseEntity (IEntitySource src, IEntity parent) |
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void | ResetShapeNextPointHelper () |
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override void | _WB_AfterWorldUpdate (float timeSlice) |
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override int | _WB_GetAfterWorldUpdateSpecs (IEntitySource src) |
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override void | OnIntersectingShapeChangedXZInternal (IEntitySource shapeEntitySrc, IEntitySource other, array< vector > mins, array< vector > maxes) |
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void | ResetGeneratorPosition (ShapeEntity shapeEntity=null) |
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void | DeleteAllChildren () |
| Delete all children without distinction, using WorldEditorAPI.
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array< vector > | GetWorldAnchorPoints (notnull IEntitySource shapeEntitySrc) |
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array< vector > | GetWorldTesselatedShapePoints (notnull IEntitySource shapeEntitySrc) |
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Color | GetColor () |
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void | ColorShape () |
| Set shape's line colour to GetColor() value.
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IEntitySource | GetShapeSource () |
| Get the parent shape above this generator (has to be the direct parent)
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void | SCR_GeneratorBaseEntity (IEntitySource src, IEntity parent) |
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override void | _WB_OnInit (inout vector mat[4], IEntitySource src) |
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override void | _WB_OnCreate (IEntitySource src) |
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override void | _WB_OnParentChange (IEntitySource src, IEntitySource prevParentSrc) |
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override void | _WB_OnDelete (IEntitySource src) |
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override bool | _WB_CanSelect (IEntitySource src) |
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map< int, ref ShapePointDataScriptBase > | GetFirstPointDataMap (TypeName wantedType=ShapePointDataScriptBase) |
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map< int, ref array< ref ShapePointDataScriptBase > > | GetPointDataMap (TypeName wantedType=ShapePointDataScriptBase) |
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static array< vector > | GetPoints (notnull IEntitySource shapeEntitySrc) |
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static array< vector > | GetAnchorPoints (notnull IEntitySource shapeEntitySrc, float offset=0, bool isShapeClosed=false) |
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static array< vector > | GetTesselatedShapePoints (notnull IEntitySource shapeEntitySrc, float offset=0, bool isShapeClosed=false) |
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