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static const float | C1 = 1.70158 |
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static const float | C2 = C1 * 1.525 |
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static const float | C3 = C1 + 1 |
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static const float | C4 = (2 * Math.PI) / 3 |
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static const float | C5 = (2 * Math.PI) / 4.5 |
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static const float | N1 = 7.5625 |
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static const float | D1 = 2.75 |
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◆ WidgetAnimationValue()
void WidgetAnimationValue.WidgetAnimationValue |
( |
Widget | w, |
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float | speed, |
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float | targetValue, |
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float | defaultValue ) |
◆ Animate()
override void WidgetAnimationValue.Animate |
( |
bool | finished | ) |
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protected |
◆ ReverseDirection()
override void WidgetAnimationValue.ReverseDirection |
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◆ m_fValueCurrent
float WidgetAnimationValue.m_fValueCurrent |
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protected |
◆ m_fValueDefault
float WidgetAnimationValue.m_fValueDefault |
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◆ m_fValueTarget
float WidgetAnimationValue.m_fValueTarget |
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protected |
The documentation for this interface was generated from the following file:
- GameLib/WidgetAnimations.c