ActionManager holds information about states of registered Contexts and Actions.
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ActionManager holds information about states of registered Contexts and Actions.
◆ ActivateAction()
| proto external bool ActionManager.ActivateAction |
( |
string | actionName, |
|
|
int | duration = 0 ) |
◆ ActivateContext()
| proto external bool ActionManager.ActivateContext |
( |
string | contextName, |
|
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int | duration = 0 ) |
◆ AddActionListener()
◆ GetActionCount()
| proto external int ActionManager.GetActionCount |
( |
| ) |
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◆ GetActionInputType()
Return type of last input contributing to this action.
◆ GetActionName()
| proto external string ActionManager.GetActionName |
( |
int | actionIndex | ) |
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◆ GetActionTriggered()
| proto external bool ActionManager.GetActionTriggered |
( |
string | actionName | ) |
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Return TRUE if value of action is above threshold(0.99) and is active.
◆ GetActionValue()
| proto external float ActionManager.GetActionValue |
( |
string | actionName | ) |
|
Return normalized value of action.
◆ IsActionActive()
| proto external bool ActionManager.IsActionActive |
( |
string | actionName | ) |
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◆ IsContextActive()
| proto external bool ActionManager.IsContextActive |
( |
string | contextName | ) |
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◆ RemoveActionListener()
◆ SetActionValue()
| proto external void ActionManager.SetActionValue |
( |
string | actionName, |
|
|
float | value ) |
◆ SetContextDebug()
| proto external void ActionManager.SetContextDebug |
( |
string | contextName, |
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bool | bDebug ) |
◆ SetDebug()
| proto external void ActionManager.SetDebug |
( |
int | debugMode | ) |
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Show debug info via DbgUI.
The documentation for this interface was generated from the following file:
- GameLib/generated/Input/ActionManager.c