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Enfusion Script API
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This is the complete list of members for Animation, including all inherited members.
| GetBoneIndex(string boneName) | Animation | |
| GetBoneLocalMatrix(TNodeId bone, out vector mat[4]) | Animation | |
| GetBoneMatrix(TNodeId bone, out vector mat[4]) | Animation | |
| GetBoneNames(out notnull array< string > boneNames) | Animation | |
| GetNamedMeshIndex(string meshName) | Animation | |
| SetBone(IEntity ent, TNodeId bone, vector angles, vector trans, float scale) | Animation | |
| SetBoneMatrix(IEntity ent, TNodeId bone, vector mat[4]) | Animation | |
| SetMorphState(string name, float value) | Animation | |
| ShowMesh(TMeshIndex namedMeshIndex, bool show) | Animation | |
| ToString() | pointer |