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| proto external void | SetBone (IEntity ent, TNodeId bone, vector angles, vector trans, float scale) |
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| proto external bool | SetBoneMatrix (IEntity ent, TNodeId bone, vector mat[4]) |
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| proto external bool | GetBoneMatrix (TNodeId bone, out vector mat[4]) |
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| proto external TNodeId | GetBoneIndex (string boneName) |
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| proto external void | GetBoneNames (out notnull array< string > boneNames) |
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| proto external bool | GetBoneLocalMatrix (TNodeId bone, out vector mat[4]) |
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| proto external bool | SetMorphState (string name, float value) |
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| proto external TMeshIndex | GetNamedMeshIndex (string meshName) |
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| proto external bool | ShowMesh (TMeshIndex namedMeshIndex, bool show) |
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| proto string | ToString () |
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◆ GetBoneIndex()
◆ GetBoneLocalMatrix()
◆ GetBoneMatrix()
◆ GetBoneNames()
| proto external void Animation.GetBoneNames |
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out notnull array< string > | boneNames | ) |
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◆ GetNamedMeshIndex()
◆ SetBone()
◆ SetBoneMatrix()
◆ SetMorphState()
◆ ShowMesh()
The documentation for this interface was generated from the following file:
- Core/generated/Visual/Animation.c