◆ IsLastProcessingTime_Signal()
| static proto bool AutotestBase.IsLastProcessingTime_Signal |
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◆ Reset()
| static proto void AutotestBase.Reset |
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◆ ResetLastProcessingTime_Signal()
| static proto void AutotestBase.ResetLastProcessingTime_Signal |
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◆ SetLastProcessingTime_Treshold()
| static proto void AutotestBase.SetLastProcessingTime_Treshold |
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float | seconds | ) |
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◆ UpdateLastProcessingTime()
| static proto void AutotestBase.UpdateLastProcessingTime |
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float | seconds | ) |
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The documentation for this interface was generated from the following file:
- GameLib/generated/AutotestBase.c