Enfusion Script API
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BaseSerializationSaveContext Interface Reference

Base serialization context for saving data from game. More...

Inheritance diagram for BaseSerializationSaveContext:
BaseSerializationContext ScriptAndConfig Managed BufferSerializationSaveContext ContainerSerializationSaveContext

Public Member Functions

proto bool Write (void value)
 Write the value under the name of the variable passed.
 
proto bool WriteValue (string name, void value)
 Write the value under the specified name.
 
proto bool WriteDefault (void value, void defaultValue)
 Write the value only it does not match the provided default value, or the context does not allow seeking (e.g. json=no default, binary=defaults written)
 
proto bool WriteValueDefault (string name, void value, void defaultValue)
 s. WriteValue and WriteDefault
 
proto external bool WriteMapKey (string key)
 Set the next map key for manual map writing (StartMap).
 
- Public Member Functions inherited from BaseSerializationContext
proto external bool CanSeekMembers ()
 
proto external bool IsValid ()
 
proto external string GetDataExtension ()
 
proto external void ConfigureTypeDiscriminator (string fieldName="$type")
 Type discriminator is used to add polymorph object instance support to the serializer.
 
proto external bool EnableTypeDiscriminator (bool enabled)
 Enable or disable, can be used to pause it for a specific variable and resume after it was written.
 
proto external bool IsTypeDiscriminatorEnabled ()
 Is the type discrimiation currently enabled.
 
proto external void Reset ()
 Reset buffers to re-use for new data.
 
proto bool StartMap (string name, out int count)
 Start new map. Empty name will result in an anonymous map. Count must be known ahead of time.
 
proto external bool EndMap ()
 
proto bool StartArray (string name, out int count)
 Start new array. Empty name will result in an anonymous array. Count must be known ahead of time.
 
proto external bool EndArray ()
 
proto external bool StartObject (string name=string.Empty)
 Start new subobject. Empty name will result in an anonymous object.
 
proto external bool EndObject ()
 
- Public Member Functions inherited from Managed
proto external ref Managed Clone ()
 Return shallow copy of object, or null if it is not allowed (not public constructor)
 

Detailed Description

Base serialization context for saving data from game.

It works as an adapter between the game logic and serialized data.

Member Function Documentation

◆ Write()

proto bool BaseSerializationSaveContext.Write ( void value)

Write the value under the name of the variable passed.

◆ WriteDefault()

proto bool BaseSerializationSaveContext.WriteDefault ( void value,
void defaultValue )

Write the value only it does not match the provided default value, or the context does not allow seeking (e.g. json=no default, binary=defaults written)

◆ WriteMapKey()

proto external bool BaseSerializationSaveContext.WriteMapKey ( string key)

Set the next map key for manual map writing (StartMap).

NOTE: Only to be used if the value is complex (object, array, nested map). For primitive types use WriteValue("key", "value") for each entry instead.

◆ WriteValue()

proto bool BaseSerializationSaveContext.WriteValue ( string name,
void value )

Write the value under the specified name.

◆ WriteValueDefault()

proto bool BaseSerializationSaveContext.WriteValueDefault ( string name,
void value,
void defaultValue )

s. WriteValue and WriteDefault


The documentation for this interface was generated from the following file: