◆ OnNewTransitionSet()
Called when transition finishes and a new node is dequeued from the state transition queue.
- Parameters
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oldTransition | The state we just transitioned from |
newTransition | The new state we will transition, after waiting for the state duration of oldTransition's state. |
◆ OnStateSetImmediately()
void BaseWeatherTransitionCallbacks.OnStateSetImmediately |
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Called ONLY after weather is computed (Mainly probes & cloud shadowmap) after a call to RequestStateTransitionImmediately.
This callback will NOT be called if state is transitioning smoothly.
◆ OnTransitionEnded()
Called when a transition ends.
Does not get called if state is transitioned immediately through RequestStateTransitionImmediately.
◆ OnTransitionStarted()
Called when a transition starts.
Does not get called if state is transitioned immediately through RequestStateTransitionImmediately.
The documentation for this interface was generated from the following file:
- GameLib/generated/BaseWeatherTransitionCallbacks.c