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This is the complete list of members for CharacterPhysicsComponent, including all inherited members.
| AddIgnoredEntity(IEntity ignoredEntity) | CharacterPhysicsComponent | |
| AreRagdollBonesMoving(float fBoneVelocityTreshold) | CharacterPhysicsComponent | |
| EnableCollisionResponse(bool state) | CharacterPhysicsComponent | |
| EnableRagdoll(bool state) | CharacterPhysicsComponent | |
| IsRagdollEnabled() | CharacterPhysicsComponent | |
| IsRagdollRootMoving(float fVelocityTreshold) | CharacterPhysicsComponent | |
| RemoveIgnoredEntity(IEntity ignoredEntity) | CharacterPhysicsComponent | |
| ToString() | pointer |