CharacterPhysicsComponent isn't a managed instance, don't store references in script, where the lifetime of the reference can be longer than the lifetime of this component.
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CharacterPhysicsComponent isn't a managed instance, don't store references in script, where the lifetime of the reference can be longer than the lifetime of this component.
◆ AreRagdollBonesMoving()
proto external bool CharacterPhysicsComponent.AreRagdollBonesMoving |
( |
float | fBoneVelocityTreshold | ) |
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◆ EnableCollisionResponse()
proto external void CharacterPhysicsComponent.EnableCollisionResponse |
( |
bool | state | ) |
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◆ EnableRagdoll()
proto external void CharacterPhysicsComponent.EnableRagdoll |
( |
bool | state | ) |
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◆ IsRagdollEnabled()
proto external bool CharacterPhysicsComponent.IsRagdollEnabled |
( |
| ) |
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◆ IsRagdollRootMoving()
proto external bool CharacterPhysicsComponent.IsRagdollRootMoving |
( |
float | fVelocityTreshold | ) |
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The documentation for this interface was generated from the following file:
- GameLib/generated/Components/Character/CharacterPhysicsComponent.c