Enfusion Script API
Loading...
Searching...
No Matches
CharacterPhysicsComponent Interface Reference

CharacterPhysicsComponent isn't a managed instance, don't store references in script, where the lifetime of the reference can be longer than the lifetime of this component. More...

Inheritance diagram for CharacterPhysicsComponent:
NativeComponent pointer

Public Member Functions

proto external void EnableRagdoll (bool state)
 
proto external bool IsRagdollEnabled ()
 
proto external bool AreRagdollBonesMoving (float fBoneVelocityTreshold)
 
proto external bool IsRagdollRootMoving (float fVelocityTreshold)
 
proto external void EnableCollisionResponse (bool state)
 
- Public Member Functions inherited from pointer
proto string ToString ()
 

Detailed Description

CharacterPhysicsComponent isn't a managed instance, don't store references in script, where the lifetime of the reference can be longer than the lifetime of this component.

Member Function Documentation

◆ AreRagdollBonesMoving()

proto external bool CharacterPhysicsComponent.AreRagdollBonesMoving ( float fBoneVelocityTreshold)

◆ EnableCollisionResponse()

proto external void CharacterPhysicsComponent.EnableCollisionResponse ( bool state)

◆ EnableRagdoll()

proto external void CharacterPhysicsComponent.EnableRagdoll ( bool state)

◆ IsRagdollEnabled()

proto external bool CharacterPhysicsComponent.IsRagdollEnabled ( )

◆ IsRagdollRootMoving()

proto external bool CharacterPhysicsComponent.IsRagdollRootMoving ( float fVelocityTreshold)

The documentation for this interface was generated from the following file: