|
Protected Member Functions | |
| void | OnInit (CharacterEntity character) |
| Event called owner entity initializes. | |
| void | OnPossession (CharacterEntity character) |
| Event called when owning character is possessed by a player. | |
| void | OnDispossession (CharacterEntity character) |
| Event called when owning character is dispossessed. | |
| void | OnMainLogicUpdate (CharacterEntity character, float timeSlice) |
| script event called during MainLogic phase | |
| void | OnPreAnimUpdate (CharacterEntity character, float timeSlice, bool isSimulatedProxy) |
| script event called during PreAnim phase | |
| void | OnPostAnimUpdate (CharacterEntity character, float timeSlice, bool isSimulatedProxy) |
| script event called during PostAnim phase | |
| void | OnReplicate (CharacterEntity character) |
| script event for bumping replicated properties | |
Additional Inherited Members | |
Public Member Functions inherited from Managed | |
| proto external ref Managed | Clone () |
| Return shallow copy of object, or null if it is not allowed (not public constructor) | |
|
protected |
Event called when owning character is dispossessed.
|
protected |
Event called owner entity initializes.
|
protected |
script event called during MainLogic phase
|
protected |
Event called when owning character is possessed by a player.
|
protected |
script event called during PostAnim phase
|
protected |
script event called during PreAnim phase
|
protected |
script event for bumping replicated properties