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proto native string | Name () |
| Name of the the hosted instance.
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proto native int | Status () |
| Status of the hosted instance (EDsBoxState)
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proto native int | Request () |
| Request pending upon hosted instance (EDsBoxState) only following are possible EDSSTATUS_REQUESTED/ EDSSTATUS_CONFIGURE/ EDSSTATUS_BACKUP/ EDSSTATUS_SHUTDOWN if EDSSTATUS_VOID, no request pending ATM.
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proto native int | PlayerLimit () |
| Player limit on the instance.
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proto native int | PlayerCount () |
| Player count on the instance.
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proto native void | Launch () |
| Request server to be hosted.
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proto native void | Shutdown () |
| Request server to be terminated.
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◆ Launch()
proto native void DSBox.Launch |
( |
| ) |
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Request server to be hosted.
◆ Name()
proto native string DSBox.Name |
( |
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Name of the the hosted instance.
◆ PlayerCount()
proto native int DSBox.PlayerCount |
( |
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Player count on the instance.
◆ PlayerLimit()
proto native int DSBox.PlayerLimit |
( |
| ) |
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Player limit on the instance.
◆ Request()
proto native int DSBox.Request |
( |
| ) |
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Request pending upon hosted instance (EDsBoxState) only following are possible EDSSTATUS_REQUESTED/ EDSSTATUS_CONFIGURE/ EDSSTATUS_BACKUP/ EDSSTATUS_SHUTDOWN if EDSSTATUS_VOID, no request pending ATM.
◆ Shutdown()
proto native void DSBox.Shutdown |
( |
| ) |
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Request server to be terminated.
◆ Status()
proto native int DSBox.Status |
( |
| ) |
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Status of the hosted instance (EDsBoxState)
The documentation for this interface was generated from the following file:
- GameLib/online/BackendApi.c