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Enfusion Script API
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Dedicated Server Session callback class for script. More...
Public Member Functions | |
| void | OnConnect () |
| Session connect event. | |
| void | OnDisconnect () |
| Session disconnect event. | |
| void | OnSaving (string fileName) |
| Save event handling. | |
| void | OnLoaded (string fileName) |
| Load event handling. | |
| void | OnSetup (string fileName) |
| Setup event handling. | |
| void | OnPlayerSaveEvent (int iPlayerId) |
| Event when timed player saving is about to happen. | |
| void | OnLoadFailed (string fileName) |
| Load Fail event handling. | |
| void | OnSaveFailed (string fileName) |
| Save Fail event handling. | |
| void | OnSaveSuccess (string fileName) |
| Save Success event handling. | |
| void | OnDeleteFailed (string fileName) |
| Delete Fail event handling. | |
| void | OnDeleteSuccess (string fileName) |
| Delete Success event handling. | |
| void | OnInitialize () |
| Initialize event - here specify what you want to load before game starts. | |
| void | OnNew () |
| Initializing new session. | |
| void | OnReady () |
| Ready event handling - point where session goes to game. | |
Public Member Functions inherited from Managed | |
| proto external ref Managed | Clone () |
| Return shallow copy of object, or null if it is not allowed (not public constructor) | |
Dedicated Server Session callback class for script.
| void DSSessionCallback.OnConnect | ( | ) |
Session connect event.
| void DSSessionCallback.OnDeleteFailed | ( | string | fileName | ) |
Delete Fail event handling.
| void DSSessionCallback.OnDeleteSuccess | ( | string | fileName | ) |
Delete Success event handling.
| void DSSessionCallback.OnDisconnect | ( | ) |
Session disconnect event.
| void DSSessionCallback.OnInitialize | ( | ) |
Initialize event - here specify what you want to load before game starts.
| void DSSessionCallback.OnLoaded | ( | string | fileName | ) |
Load event handling.
| void DSSessionCallback.OnLoadFailed | ( | string | fileName | ) |
Load Fail event handling.
| void DSSessionCallback.OnNew | ( | ) |
Initializing new session.
| void DSSessionCallback.OnPlayerSaveEvent | ( | int | iPlayerId | ) |
Event when timed player saving is about to happen.
| iPlayerId | - Id of Player which will be saved |
| void DSSessionCallback.OnReady | ( | ) |
Ready event handling - point where session goes to game.
| void DSSessionCallback.OnSaveFailed | ( | string | fileName | ) |
Save Fail event handling.
| void DSSessionCallback.OnSaveSuccess | ( | string | fileName | ) |
Save Success event handling.
| void DSSessionCallback.OnSaving | ( | string | fileName | ) |
Save event handling.
| void DSSessionCallback.OnSetup | ( | string | fileName | ) |
Setup event handling.