Dedicated Server Session callback class for script.
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Dedicated Server Session callback class for script.
◆ OnConnect()
| void DSSessionCallback.OnConnect |
( |
| ) |
|
◆ OnDeleteFailed()
| void DSSessionCallback.OnDeleteFailed |
( |
string | fileName | ) |
|
Delete Fail event handling.
◆ OnDeleteSuccess()
| void DSSessionCallback.OnDeleteSuccess |
( |
string | fileName | ) |
|
Delete Success event handling.
◆ OnDisconnect()
| void DSSessionCallback.OnDisconnect |
( |
| ) |
|
Session disconnect event.
◆ OnInitialize()
| void DSSessionCallback.OnInitialize |
( |
| ) |
|
Initialize event - here specify what you want to load before game starts.
◆ OnLoaded()
| void DSSessionCallback.OnLoaded |
( |
string | fileName | ) |
|
◆ OnLoadFailed()
| void DSSessionCallback.OnLoadFailed |
( |
string | fileName | ) |
|
Load Fail event handling.
◆ OnNew()
| void DSSessionCallback.OnNew |
( |
| ) |
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Initializing new session.
◆ OnPlayerSaveEvent()
| void DSSessionCallback.OnPlayerSaveEvent |
( |
int | iPlayerId | ) |
|
Event when timed player saving is about to happen.
- Parameters
-
| iPlayerId | - Id of Player which will be saved |
◆ OnReady()
| void DSSessionCallback.OnReady |
( |
| ) |
|
Ready event handling - point where session goes to game.
◆ OnSaveFailed()
| void DSSessionCallback.OnSaveFailed |
( |
string | fileName | ) |
|
Save Fail event handling.
◆ OnSaveSuccess()
| void DSSessionCallback.OnSaveSuccess |
( |
string | fileName | ) |
|
Save Success event handling.
◆ OnSaving()
| void DSSessionCallback.OnSaving |
( |
string | fileName | ) |
|
◆ OnSetup()
| void DSSessionCallback.OnSetup |
( |
string | fileName | ) |
|
The documentation for this interface was generated from the following file:
- GameLib/generated/online/DSSessionCallback.c