◆ CanBeSkipped()
| proto external bool DialogueData.CanBeSkipped |
( |
| ) |
|
◆ InitGlobalData()
◆ IsTimeSensitive()
| proto external bool DialogueData.IsTimeSensitive |
( |
| ) |
|
◆ OnEnd()
| void DialogueData.OnEnd |
( |
IEntity | pSpeaker | ) |
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◆ OnInterrupt()
| void DialogueData.OnInterrupt |
( |
IEntity | pSpeaker | ) |
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◆ OnSkip()
| void DialogueData.OnSkip |
( |
IEntity | pSpeaker | ) |
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◆ OnStart()
| void DialogueData.OnStart |
( |
IEntity | pSpeaker | ) |
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◆ OnStartAt()
| void DialogueData.OnStartAt |
( |
IEntity | pSpeaker, |
|
|
float | timeInNode ) |
◆ OnUpdate()
◆ ReadyForTransition()
| proto external bool DialogueData.ReadyForTransition |
( |
| ) |
|
◆ SetCanBeSkipped()
| proto external void DialogueData.SetCanBeSkipped |
( |
bool | skipable | ) |
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◆ SetReadyForTransition()
| proto external void DialogueData.SetReadyForTransition |
( |
bool | isReady | ) |
|
◆ SetVariable()
| proto void DialogueData.SetVariable |
( |
string | name, |
|
|
void | value ) |
The documentation for this interface was generated from the following file:
- GameLib/generated/Dialogue/DialogueData.c