Wrapper for testing if a condition is met. Used by DialogueNodeTransition.
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| void | OnInit () |
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| bool | TestFunction (IEntity currentSpeaker, IEntity nextSpeaker) |
| | Function that performs a scripted condition test. Returns true if the scripted condition test passes.
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| proto bool | GetVariable (string name, out void value) |
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| proto external ref Managed | Clone () |
| | Return shallow copy of object, or null if it is not allowed (not public constructor)
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Wrapper for testing if a condition is met. Used by DialogueNodeTransition.
◆ OnInit()
| void DialogueTransitionRule.OnInit |
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◆ TestFunction()
Function that performs a scripted condition test. Returns true if the scripted condition test passes.
The documentation for this interface was generated from the following file:
- GameLib/generated/Dialogue/DialogueTransitionRule.c