◆ CreateNewSubsceneWorld()
proto external bool GameWorldEditor.CreateNewSubsceneWorld |
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◆ GetEditorAPI()
◆ LoadWorld()
proto external bool GameWorldEditor.LoadWorld |
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string |
worldPath | ) |
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◆ Redo()
proto external void GameWorldEditor.Redo |
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◆ SaveWorld()
proto external bool GameWorldEditor.SaveWorld |
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◆ SaveWorldAs()
proto external bool GameWorldEditor.SaveWorldAs |
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string |
savePath, |
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bool |
overridePath = false |
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) |
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If overrideWorld is true, and if the path already exists it will be overridden.
◆ SwitchToEditMode()
proto external void GameWorldEditor.SwitchToEditMode |
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◆ SwitchToGameMode()
proto external bool GameWorldEditor.SwitchToGameMode |
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◆ Undo()
proto external void GameWorldEditor.Undo |
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The documentation for this interface was generated from the following file:
- GameLib/generated/GameWorldEditor.c