◆ GetEditorAPI()
◆ Redo()
proto external void GameWorldEditor.Redo |
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◆ SaveWorld()
proto external bool GameWorldEditor.SaveWorld |
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◆ SaveWorldAs()
proto external bool GameWorldEditor.SaveWorldAs |
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string |
savePath, |
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bool |
overridePath = false |
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- Parameters
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savePath | Can have max 256 characters, if there are more than 256 characters it will return false. If overrideWorld is true, and if the path already exists it will be overridden |
◆ SwitchToEditMode()
proto external void GameWorldEditor.SwitchToEditMode |
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◆ SwitchToGameMode()
proto external bool GameWorldEditor.SwitchToGameMode |
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◆ Undo()
proto external void GameWorldEditor.Undo |
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The documentation for this interface was generated from the following file:
- GameLib/generated/GameWorldEditor.c