Enfusion Script API
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This is the complete list of members for IEntity, including all inherited members.
AddChild(notnull IEntity child, TNodeId pivot, EAddChildFlags flags=EAddChildFlags.AUTO_TRANSFORM) | IEntity | |
Animate(float speed, int loop) | IEntity | |
AnimateEx(float speed, int loop, out vector lin, out vector ang) | IEntity | |
ClearEventMask(EntityEvent e) | IEntity | |
ClearFlags(EntityFlags flags, bool recursively=false) | IEntity | |
Clone() | Managed | |
CoordToLocal(vector coord) | IEntity | |
CoordToParent(vector coord) | IEntity | |
EOnAnimEvent(IEntity owner, int type, int slot) | IEntity | protected |
EOnContact(IEntity owner, IEntity other, Contact contact) | IEntity | protected |
EOnFixedFrame(IEntity owner, float timeSlice) | IEntity | protected |
EOnFixedPostFrame(IEntity owner, float timeSlice) | IEntity | protected |
EOnFrame(IEntity owner, float timeSlice) | IEntity | protected |
EOnInit(IEntity owner) | IEntity | protected |
EOnJointBreak(IEntity owner, IEntity other) | IEntity | protected |
EOnPhysicsActive(IEntity owner, bool activeState) | IEntity | protected |
EOnPhysicsMove(IEntity owner) | IEntity | protected |
EOnPostFrame(IEntity owner, float timeSlice) | IEntity | protected |
EOnPostSimulate(IEntity owner, float timeSlice) | IEntity | protected |
EOnSimulate(IEntity owner, float timeSlice) | IEntity | protected |
EOnTouch(IEntity owner, IEntity other, int touchTypesMask) | IEntity | protected |
EOnUser0(IEntity other, int extra) | IEntity | protected |
EOnUser1(IEntity other, int extra) | IEntity | protected |
EOnUser2(IEntity other, int extra) | IEntity | protected |
EOnUser3(IEntity other, int extra) | IEntity | protected |
EOnUser4(IEntity other, int extra) | IEntity | protected |
EOnVisible(IEntity owner, int frameNumber) | IEntity | protected |
FindComponent(TypeName typeName) | IEntity | |
FindComponentData(TypeName typeName) | IEntity | |
FindComponents(TypeName typeName, notnull array< Managed > outComponents) | IEntity | |
GetAngles() | IEntity | |
GetAnimation() | IEntity | |
GetBoneIndex(string boneName) | IEntity | |
GetBoneLocalMatrix(TNodeId bone, out vector mat[4]) | IEntity | |
GetBoneMatrix(TNodeId bone, out vector mat[4]) | IEntity | |
GetBoneNames(out notnull array< string > boneNames) | IEntity | |
GetBounds(out vector mins, out vector maxs) | IEntity | |
GetChildren() | IEntity | |
GetEventMask() | IEntity | |
GetFlags() | IEntity | |
GetID() | IEntity | |
GetLocalAngles() | IEntity | |
GetLocalTransform(out vector mat[]) | IEntity | |
GetLocalTransformAxis(int axis) | IEntity | |
GetLocalYawPitchRoll() | IEntity | |
GetName() | IEntity | |
GetOrigin() | IEntity | |
GetParent() | IEntity | |
GetParticles() | IEntity | |
GetPhysics() | IEntity | |
GetPivot() | IEntity | |
GetPrefabData() | IEntity | |
GetRootParent() | IEntity | |
GetScale() | IEntity | |
GetSibling() | IEntity | |
GetTransform(out vector mat[]) | IEntity | |
GetTransformAxis(int axis) | IEntity | |
GetVObject() | IEntity | |
GetWorld() | IEntity | |
GetWorldBounds(out vector mins, out vector maxs) | IEntity | |
GetWorldTransform(out vector mat[]) | IEntity | |
GetWorldTransformAxis(int axis) | IEntity | |
GetYawPitchRoll() | IEntity | |
IEntity(IEntitySource src, IEntity parent) | IEntity | protected |
IsDeleted() | IEntity | |
IsLoaded() | IEntity | |
IsRemoved() | IEntity | |
RemoveChild(notnull IEntity child, bool keepTransform=false) | IEntity | |
SendEvent(notnull IEntity actor, EntityEvent e, void extra) | IEntity | |
SetAngles(vector angles) | IEntity | |
SetBone(TNodeId bone, vector angles, vector trans, float scale) | IEntity | |
SetBoneMatrix(TNodeId bone, vector mat[4]) | IEntity | |
SetCameraMask(int mask) | IEntity | |
SetEventMask(EntityEvent e) | IEntity | |
SetFixedLOD(int lod) | IEntity | |
SetFlags(EntityFlags flags, bool recursively=false) | IEntity | |
SetLocalTransform(vector mat[4]) | IEntity | |
SetName(string name) | IEntity | |
SetObject(VObject object, string options) | IEntity | |
SetOrigin(vector orig) | IEntity | |
SetScale(float scale) | IEntity | |
SetTransform(vector mat[4]) | IEntity | |
SetVComponentFlags(VCFlags flags) | IEntity | |
SetWorldTransform(vector mat[4]) | IEntity | |
SetYawPitchRoll(vector angles) | IEntity | |
Update() | IEntity | |
VectorToLocal(vector vec) | IEntity | |
VectorToParent(vector vec) | IEntity |