◆ ~MissionWorkshopItem()
void MissionWorkshopItem.~MissionWorkshopItem |
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◆ Author()
proto external string MissionWorkshopItem.Author |
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Returns author name of this mission.
◆ GetHeader()
proto external Class MissionWorkshopItem.GetHeader |
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Returns pointer to Header of this mission.
◆ GetOwner()
proto external WorkshopItem MissionWorkshopItem.GetOwner |
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◆ GetOwnerId()
proto external string MissionWorkshopItem.GetOwnerId |
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◆ GetPlayerCount()
proto external int MissionWorkshopItem.GetPlayerCount |
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Returns player count defined for this mission.
◆ GetTimeSinceLastPlay()
proto external int MissionWorkshopItem.GetTimeSinceLastPlay |
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Returns time since last time this mission was played. Returns -1 if never played.
◆ Host()
proto external void MissionWorkshopItem.Host |
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DSConfig | config | ) |
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Requests reload of game with addons and launch server with this mission.
◆ Id()
Returns Id of mission header.
◆ IsFavorite()
proto external bool MissionWorkshopItem.IsFavorite |
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Returns true if mission is set as favorite of current user.
◆ Play()
proto external void MissionWorkshopItem.Play |
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Requests reload of game with addons and launch mission.
◆ SetFavorite()
proto external void MissionWorkshopItem.SetFavorite |
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bool | isFavorite | ) |
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Set favorite state on mission for current user.
◆ Thumbnail()
proto external BackendImage MissionWorkshopItem.Thumbnail |
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Returns thumbnail image for this mission.
The documentation for this interface was generated from the following file:
- GameLib/generated/online/MissionWorkshopItem.c