Enfusion Script API
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Public Member Functions | Protected Member Functions | List of all members
PawnEntityController Interface Reference
Inheritance diagram for PawnEntityController:
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Public Member Functions

proto external PawnEntity GetPawnOwner ()
 
proto external void SetFlags (int flags)
 
proto external void ClearFlags (int flags)
 
proto external bool IsFlagSet (int flag)
 
proto external void SetControlRotation (vector ypr)
 
proto external vector GetControlRotation ()
 
proto external void SetAimRotation (vector ypr)
 
proto external vector GetAimRotation ()
 
proto external void SetLookRotation (vector ypr)
 
proto external vector GetLookRotation ()
 
- Public Member Functions inherited from Managed
proto external ref Managed Clone ()
 Return shallow copy of object, or null if it is not allowed (not public constructor)
 

Protected Member Functions

void OnInit ()
 
void OnUpdate (float timeSlice)
 
int OnPackControls ()
 
void OnUnpackControls (int packedControls)
 

Member Function Documentation

◆ ClearFlags()

proto external void PawnEntityController.ClearFlags ( int  flags)

◆ GetAimRotation()

proto external vector PawnEntityController.GetAimRotation ( )

◆ GetControlRotation()

proto external vector PawnEntityController.GetControlRotation ( )

◆ GetLookRotation()

proto external vector PawnEntityController.GetLookRotation ( )

◆ GetPawnOwner()

proto external PawnEntity PawnEntityController.GetPawnOwner ( )

◆ IsFlagSet()

proto external bool PawnEntityController.IsFlagSet ( int  flag)

◆ OnInit()

void PawnEntityController.OnInit ( )
protected

◆ OnPackControls()

int PawnEntityController.OnPackControls ( )
protected

◆ OnUnpackControls()

void PawnEntityController.OnUnpackControls ( int  packedControls)
protected

◆ OnUpdate()

void PawnEntityController.OnUpdate ( float  timeSlice)
protected

◆ SetAimRotation()

proto external void PawnEntityController.SetAimRotation ( vector  ypr)

◆ SetControlRotation()

proto external void PawnEntityController.SetControlRotation ( vector  ypr)

◆ SetFlags()

proto external void PawnEntityController.SetFlags ( int  flags)

◆ SetLookRotation()

proto external void PawnEntityController.SetLookRotation ( vector  ypr)

The documentation for this interface was generated from the following file: