◆ PawnEntityController()
| void PawnEntityController.PawnEntityController |
( |
PawnEntity | pawnOwner | ) |
|
|
protected |
◆ AddMovementInput()
| proto external void PawnEntityController.AddMovementInput |
( |
vector | movementInput | ) |
|
◆ ClearFlags()
| proto external void PawnEntityController.ClearFlags |
( |
int | flags | ) |
|
◆ GetAimRotation()
| proto external vector PawnEntityController.GetAimRotation |
( |
| ) |
|
◆ GetControlRotation()
| proto external vector PawnEntityController.GetControlRotation |
( |
| ) |
|
◆ GetCurrentMovementInput()
| proto external vector PawnEntityController.GetCurrentMovementInput |
( |
| ) |
|
◆ GetLastMovementInput()
| proto external vector PawnEntityController.GetLastMovementInput |
( |
| ) |
|
◆ GetLookRotation()
| proto external vector PawnEntityController.GetLookRotation |
( |
| ) |
|
◆ GetPawnOwner()
| proto external PawnEntity PawnEntityController.GetPawnOwner |
( |
| ) |
|
◆ IsFlagSet()
| proto external bool PawnEntityController.IsFlagSet |
( |
int | flag | ) |
|
◆ OnInit()
| void PawnEntityController.OnInit |
( |
| ) |
|
|
protected |
◆ OnPackControls()
| int PawnEntityController.OnPackControls |
( |
| ) |
|
|
protected |
◆ OnPackUserActions()
◆ OnUnpackControls()
| void PawnEntityController.OnUnpackControls |
( |
int | packedControls | ) |
|
|
protected |
◆ OnUnpackUserActions()
◆ OnUpdate()
| void PawnEntityController.OnUpdate |
( |
float | timeSlice | ) |
|
|
protected |
◆ SetAimRotation()
| proto external void PawnEntityController.SetAimRotation |
( |
vector | ypr | ) |
|
◆ SetControlRotation()
| proto external void PawnEntityController.SetControlRotation |
( |
vector | ypr | ) |
|
◆ SetFlags()
| proto external void PawnEntityController.SetFlags |
( |
int | flags | ) |
|
◆ SetLookRotation()
| proto external void PawnEntityController.SetLookRotation |
( |
vector | ypr | ) |
|
The documentation for this interface was generated from the following file:
- GameLib/generated/PawnEntityController.c