◆ ClearFlags()
proto external void PawnEntityController.ClearFlags |
( |
int |
flags | ) |
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◆ GetAimRotation()
proto external vector PawnEntityController.GetAimRotation |
( |
| ) |
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◆ GetControlRotation()
proto external vector PawnEntityController.GetControlRotation |
( |
| ) |
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◆ GetLookRotation()
proto external vector PawnEntityController.GetLookRotation |
( |
| ) |
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◆ GetPawnOwner()
proto external PawnEntity PawnEntityController.GetPawnOwner |
( |
| ) |
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◆ IsFlagSet()
proto external bool PawnEntityController.IsFlagSet |
( |
int |
flag | ) |
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◆ OnInit()
void PawnEntityController.OnInit |
( |
| ) |
|
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protected |
◆ OnPackControls()
int PawnEntityController.OnPackControls |
( |
| ) |
|
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protected |
◆ OnUnpackControls()
void PawnEntityController.OnUnpackControls |
( |
int |
packedControls | ) |
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protected |
◆ OnUpdate()
void PawnEntityController.OnUpdate |
( |
float |
timeSlice | ) |
|
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protected |
◆ SetAimRotation()
proto external void PawnEntityController.SetAimRotation |
( |
vector |
ypr | ) |
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◆ SetControlRotation()
proto external void PawnEntityController.SetControlRotation |
( |
vector |
ypr | ) |
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◆ SetFlags()
proto external void PawnEntityController.SetFlags |
( |
int |
flags | ) |
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◆ SetLookRotation()
proto external void PawnEntityController.SetLookRotation |
( |
vector |
ypr | ) |
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The documentation for this interface was generated from the following file:
- GameLib/generated/PawnEntityController.c