◆ PawnEntityController()
void PawnEntityController.PawnEntityController |
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PawnEntity | pawnOwner | ) |
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◆ AddMovementInput()
proto external void PawnEntityController.AddMovementInput |
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vector | movementInput | ) |
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◆ ClearFlags()
proto external void PawnEntityController.ClearFlags |
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int | flags | ) |
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◆ GetAimRotation()
proto external vector PawnEntityController.GetAimRotation |
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◆ GetControlRotation()
proto external vector PawnEntityController.GetControlRotation |
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◆ GetCurrentMovementInput()
proto external vector PawnEntityController.GetCurrentMovementInput |
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◆ GetLastMovementInput()
proto external vector PawnEntityController.GetLastMovementInput |
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◆ GetLookRotation()
proto external vector PawnEntityController.GetLookRotation |
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◆ GetPawnOwner()
proto external PawnEntity PawnEntityController.GetPawnOwner |
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◆ IsFlagSet()
proto external bool PawnEntityController.IsFlagSet |
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int | flag | ) |
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◆ OnInit()
void PawnEntityController.OnInit |
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◆ OnPackControls()
int PawnEntityController.OnPackControls |
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◆ OnPackUserActions()
◆ OnUnpackControls()
void PawnEntityController.OnUnpackControls |
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int | packedControls | ) |
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◆ OnUnpackUserActions()
◆ OnUpdate()
void PawnEntityController.OnUpdate |
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float | timeSlice | ) |
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◆ SetAimRotation()
proto external void PawnEntityController.SetAimRotation |
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vector | ypr | ) |
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◆ SetControlRotation()
proto external void PawnEntityController.SetControlRotation |
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vector | ypr | ) |
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◆ SetFlags()
proto external void PawnEntityController.SetFlags |
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int | flags | ) |
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◆ SetLookRotation()
proto external void PawnEntityController.SetLookRotation |
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vector | ypr | ) |
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The documentation for this interface was generated from the following file:
- GameLib/generated/PawnEntityController.c