Enfusion Script API
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This is the complete list of members for PhysicsSliderJoint, including all inherited members.
Create6DOF(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) | PhysicsJoint | static |
Create6DOFSpring(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) | PhysicsJoint | static |
CreateBallSocket(notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold=-1) | PhysicsJoint | static |
CreateConeTwist(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) | PhysicsJoint | static |
CreateFixed(notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold=-1) | PhysicsJoint | static |
CreateHinge(notnull IEntity ent1, IEntity ent2, vector point1, vector axis1, vector point2, vector axis2, bool disableCollisions, float breakThreshold=-1) | PhysicsJoint | static |
CreateHinge2(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) | PhysicsJoint | static |
CreateSlider(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) | PhysicsJoint | static |
Destroy() | PhysicsJoint | |
GetAngularPos() | PhysicsSliderJoint | |
GetLinearPos() | PhysicsSliderJoint | |
SetAngularLimits(float lowerLimit, float upperLimit) | PhysicsSliderJoint | |
SetAngularMotor(float velocity, float force) | PhysicsSliderJoint | |
SetDirAngular(float softness, float restitution, float damping) | PhysicsSliderJoint | |
SetDirLinear(float softness, float restitution, float damping) | PhysicsSliderJoint | |
SetLimAngular(float softness, float restitution, float damping) | PhysicsSliderJoint | |
SetLimLinear(float softness, float restitution, float damping) | PhysicsSliderJoint | |
SetLinearLimits(float lowerLimit, float upperLimit) | PhysicsSliderJoint | |
SetLinearMotor(float velocity, float force) | PhysicsSliderJoint | |
SetOrthoAngular(float softness, float restitution, float damping) | PhysicsSliderJoint | |
SetOrthoLinear(float softness, float restitution, float damping) | PhysicsSliderJoint | |
ToString() | pointer |