Enfusion Script API
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Wrapper over joint simulation. More...
Public Member Functions | |
proto external void | Destroy () |
Destroys joint. | |
Public Member Functions inherited from pointer | |
proto string | ToString () |
Static Public Member Functions | |
static proto PhysicsHingeJoint | CreateHinge (notnull IEntity ent1, IEntity ent2, vector point1, vector axis1, vector point2, vector axis2, bool disableCollisions, float breakThreshold=-1) |
Creates hinge joint. | |
static proto PhysicsHingeJoint | CreateHinge2 (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
Creates hinge joint. | |
static proto PhysicsBallSocketJoint | CreateBallSocket (notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold=-1) |
Creates ball socket joint. | |
static proto PhysicsFixedJoint | CreateFixed (notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold=-1) |
Creates fixed joint. | |
static proto PhysicsConeTwistJoint | CreateConeTwist (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
Creates cone twist joint. | |
static proto PhysicsSliderJoint | CreateSlider (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
Creates slider joint. | |
static proto Physics6DOFJoint | Create6DOF (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
Creates 6 DOF joint. | |
static proto Physics6DOFSpringJoint | Create6DOFSpring (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
Creates DOF spring joint. | |
Wrapper over joint simulation.
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Creates 6 DOF joint.
Entities must be dynamic objects. Using only ent1 anchors it to the world.
ent1 | Entity that will be part of the joint, mandatory |
ent2 | Other entity that will be part of the joint, optional |
matrix1 | Joint transformation in reference frame of ent1 |
matrix2 | Joint transformation in reference frame of ent2 |
disableCollisions | True to disable collisions between connected entities |
breakThreshold | Maximum impulse to break the joint. Use -1 for unbreakable joint |
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Creates DOF spring joint.
Entities must be dynamic objects. Using only ent1 anchors it to the world.
ent1 | Entity that will be part of the joint, mandatory |
ent2 | Other entity that will be part of the joint, optional |
matrix1 | Joint transformation in reference frame of ent1 |
matrix2 | Joint transformation in reference frame of ent2 |
disableCollisions | True to disable collisions between connected entities |
breakThreshold | Maximum impulse to break the joint. Use -1 for unbreakable joint |
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Creates ball socket joint.
Entities must be dynamic objects. Using only ent1 anchors it to the world.
ent1 | Entity that will be part of the joint, mandatory |
ent2 | Other entity that will be part of the joint, optional |
point1 | Joint position in reference frame of ent1 |
point2 | Joint position in reference frame of ent2 |
disableCollisions | True to disable collisions between connected entities |
breakThreshold | Maximum impulse to break the joint. Use -1 for unbreakable joint |
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static |
Creates cone twist joint.
Entities must be dynamic objects. Using only ent1 anchors it to the world.
ent1 | Entity that will be part of the joint, mandatory |
ent2 | Other entity that will be part of the joint, optional |
matrix1 | Joint transformation in reference frame of ent1 (twist is x-axis, swings are z and y axes) |
matrix2 | Joint transformation in reference frame of ent2 (twist is x-axis, swings are z and y axes) |
disableCollisions | True to disable collisions between connected entities |
breakThreshold | Maximum impulse to break the joint. Use -1 for unbreakable joint |
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static |
Creates fixed joint.
Entities must be dynamic objects. Using only ent1 anchors it to the world.
ent1 | Entity that will be part of the joint, mandatory |
ent2 | Other entity that will be part of the joint, optional |
point1 | Joint position in reference frame of ent1 |
point2 | Joint position in reference frame of ent2 |
disableCollisions | True to disable collisions between connected entities |
breakThreshold | Maximum impulse to break the joint. Use -1 for unbreakable joint |
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Creates hinge joint.
Entities must be dynamic objects. Using only ent1 anchors it to the world.
ent1 | Entity that will be part of the joint, mandatory |
ent2 | Other entity that will be part of the joint, optional |
point1 | Joint position in reference frame of ent1 |
axis1 | Joint axis in reference frame of ent1 |
point2 | Joint position in reference frame of ent2 |
axis2 | Joint axis in reference frame of ent2 |
disableCollisions | True to disable collisions between connected entities |
breakThreshold | Maximum impulse to break the joint. Use -1 for unbreakable joint |
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static |
Creates hinge joint.
Entities must be dynamic objects. Using only ent1 anchors it to the world.
ent1 | Entity that will be part of the joint, mandatory |
ent2 | Other entity that will be part of the joint, optional |
matrix1 | Joint transformation in reference frame of ent1 (hinge is z-axis) |
matrix2 | Joint transformation in reference frame of ent2 (hinge is z-axis) |
disableCollisions | True to disable collisions between connected entities |
breakThreshold | Maximum impulse to break the joint. Use -1 for unbreakable joint |
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static |
Creates slider joint.
Entities must be dynamic objects. Using only ent1 anchors it to the world.
ent1 | Entity that will be part of the joint, mandatory |
ent2 | Other entity that will be part of the joint, optional |
matrix1 | Joint transformation in reference frame of ent1 (slide is x-axis) |
matrix2 | Joint transformation in reference frame of ent2 (slide is x-axis) |
disableCollisions | True to disable collisions between connected entities |
breakThreshold | Maximum impulse to break the joint. Use -1 for unbreakable joint |
proto external void PhysicsJoint.Destroy | ( | ) |
Destroys joint.