Enfusion Script API
Loading...
Searching...
No Matches
PlayerNameInputSystem Interface Reference

[Class hierarchy example] More...

Inheritance diagram for PlayerNameInputSystem:
BaseSystem ScriptAndConfig Managed

Public Member Functions

override void OnUpdate (ESystemPoint point)
 Called every time system is allowed to tick.
 
- Public Member Functions inherited from BaseSystem
proto external World GetWorld ()
 Get the world associated to this system.
 
proto external void Enable (bool enable)
 
proto external bool IsEnabled ()
 
proto void Rpc (func method, void p0=NULL, void p1=NULL, void p2=NULL, void p3=NULL, void p4=NULL, void p5=NULL, void p6=NULL, void p7=NULL)
 Attempts to run a remote procedure call (RPC) of this instance with parameters specified in method RplRpc attribute.
 
- Public Member Functions inherited from Managed
proto external ref Managed Clone ()
 Return shallow copy of object, or null if it is not allowed (not public constructor)
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Additional Inherited Members

- Protected Member Functions inherited from BaseSystem
proto external void BeginUpdate ()
 The 4 functions below are designed so scripters can handle a batch update of multiple entities in a performant way.
 
proto external void Update ()
 
proto external void EndUpdate ()
 
proto external void AddEntity (notnull IEntity entity)
 
bool DependsOn (ESystemPoint point, BaseSystem system)
 Should return true for systems this system depends on. False otherwise.
 
void OnInit ()
 Called when system are to be intialized.
 
void OnCleanup ()
 Called when system are to be cleaned up.
 
void OnStarted ()
 Called every time system is started (before the first run and after Enable(true) is called.
 
void OnStopped ()
 Called every time system is stopped (after Enable(false) is called and before the system is being destroyed.
 
void OnDiag (float timeSlice)
 

Detailed Description

[Class hierarchy example]

[World controller example]

Member Function Documentation

◆ InitInfo()

static override void PlayerNameInputSystem.InitInfo ( WorldSystemInfo outInfo)
static

Implements BaseSystem.

◆ OnUpdate()

override void PlayerNameInputSystem.OnUpdate ( ESystemPoint point)

Called every time system is allowed to tick.

Implements BaseSystem.


The documentation for this interface was generated from the following file: