◆ IsValid()
bool SCR_MapExporterConfig.IsValid |
( |
| ) |
|
◆ m_aClassMappings
◆ m_aComponentClassWhitelist
ref TStringArray SCR_MapExporterConfig.m_aComponentClassWhitelist |
◆ m_aCopyPathsMixed
ref array<string> SCR_MapExporterConfig.m_aCopyPathsMixed |
◆ m_aEntityClassBlacklistKeywords
ref TStringArray SCR_MapExporterConfig.m_aEntityClassBlacklistKeywords |
◆ m_aEntityClassWhitelist
ref TStringArray SCR_MapExporterConfig.m_aEntityClassWhitelist |
◆ m_aModelPaths
◆ m_aResourceExcludeGUIDs
◆ m_bDeleteTempFiles
bool SCR_MapExporterConfig.m_bDeleteTempFiles |
◆ m_bExportSourceFiles
bool SCR_MapExporterConfig.m_bExportSourceFiles |
◆ m_bSkipPrefabLibrary
bool SCR_MapExporterConfig.m_bSkipPrefabLibrary |
◆ m_sConvertedAssetsSuffix
string SCR_MapExporterConfig.m_sConvertedAssetsSuffix |
◆ m_sCopyPathsMixedExtensions
string SCR_MapExporterConfig.m_sCopyPathsMixedExtensions |
◆ m_sExportMapDir
string SCR_MapExporterConfig.m_sExportMapDir |
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/MapExporter.c