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override void | Notify () |
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proto external World | GetWorld () |
| Get the world associated to this system.
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proto external void | Enable (bool enable) |
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proto external bool | IsEnabled () |
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proto void | Rpc (func method, void p0=NULL, void p1=NULL, void p2=NULL, void p3=NULL, void p4=NULL, void p5=NULL, void p6=NULL, void p7=NULL) |
| Attempts to run a remote procedure call (RPC) of this instance with parameters specified in method RplRpc attribute.
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proto external ref Managed | Clone () |
| Return shallow copy of object, or null if it is not allowed (not public constructor)
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override void | OnInit () |
| Called when system are to be intialized.
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proto external void | BeginUpdate () |
| The 4 functions below are designed so scripters can handle a batch update of multiple entities in a performant way.
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proto external void | Update () |
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proto external void | EndUpdate () |
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proto external void | AddEntity (notnull IEntity entity) |
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bool | DependsOn (ESystemPoint point, BaseSystem system) |
| Should return true for systems this system depends on. False otherwise.
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void | OnCleanup () |
| Called when system are to be cleaned up.
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void | OnStarted () |
| Called every time system is started (before the first run and after Enable(true) is called.
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void | OnStopped () |
| Called every time system is stopped (after Enable(false) is called and before the system is being destroyed.
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void | OnUpdate (ESystemPoint point) |
| Called every time system is allowed to tick.
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void | OnDiag (float timeSlice) |
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◆ InitInfo()
static override void TeamDeathmatchMode.InitInfo |
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WorldSystemInfo | outInfo | ) |
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static |
◆ Notify()
override void TeamDeathmatchMode.Notify |
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◆ OnInit()
override void TeamDeathmatchMode.OnInit |
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protected |
Called when system are to be intialized.
This always happens at any point when simulation decides to reinitialize the system without actually destroying it.
Implements GameMode.
The documentation for this interface was generated from the following file:
- GameLib/WorldSystemsDocs.c