◆ GetDurationMax()
proto external float WeatherState.GetDurationMax |
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Get duration max range (in-game hours)
◆ GetDurationMin()
proto external float WeatherState.GetDurationMin |
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Get duration min range (in-game hours)
◆ GetIconPath()
Gets UI icon resourcename path.
◆ GetLocalizedDescription()
proto external string WeatherState.GetLocalizedDescription |
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Gets localized description string.
◆ GetLocalizedName()
proto external string WeatherState.GetLocalizedName |
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Gets localized name string.
◆ GetNumTransitions()
proto external int WeatherState.GetNumTransitions |
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◆ GetStartVariantIndex()
proto external int WeatherState.GetStartVariantIndex |
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◆ GetStartVariantName()
proto external string WeatherState.GetStartVariantName |
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Get start variant name ID.
◆ GetStateID()
proto external int WeatherState.GetStateID |
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Gets state ID (index inside states array)
◆ GetStateName()
proto external string WeatherState.GetStateName |
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Gets state name ID (must be unique string within the states list)
◆ GetTransitionsList()
Gets transition list for this tate.
◆ GetVariantsList()
proto external void WeatherState.GetVariantsList |
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out notnull array< ref WeatherVariant > |
variants | ) |
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Gets variant list for this state.
The documentation for this interface was generated from the following file:
- GameLib/generated/WeatherState.c