Enfusion Script API
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Public Member Functions | List of all members
WeatherState Interface Reference
Inheritance diagram for WeatherState:
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Public Member Functions

proto external int GetStateID ()
 Gets state ID (index inside states array)
 
proto external string GetStateName ()
 Gets state name ID (must be unique string within the states list)
 
proto external string GetStartVariantName ()
 Get start variant name ID.
 
proto external int GetStartVariantIndex ()
 
proto external float GetDurationMin ()
 Get duration min range (in-game hours)
 
proto external float GetDurationMax ()
 Get duration max range (in-game hours)
 
proto external void GetVariantsList (out notnull array< ref WeatherVariant > variants)
 Gets variant list for this state.
 
proto external void GetTransitionsList (out notnull array< ref WeatherTransition > transitions)
 Gets transition list for this tate.
 
proto external string GetLocalizedName ()
 Gets localized name string.
 
proto external string GetLocalizedDescription ()
 Gets localized description string.
 
proto external ResourceName GetIconPath ()
 Gets UI icon resourcename path.
 
proto external int GetNumTransitions ()
 
- Public Member Functions inherited from Managed
proto external ref Managed Clone ()
 Return shallow copy of object, or null if it is not allowed (not public constructor)
 

Member Function Documentation

◆ GetDurationMax()

proto external float WeatherState.GetDurationMax ( )

Get duration max range (in-game hours)

◆ GetDurationMin()

proto external float WeatherState.GetDurationMin ( )

Get duration min range (in-game hours)

◆ GetIconPath()

proto external ResourceName WeatherState.GetIconPath ( )

Gets UI icon resourcename path.

◆ GetLocalizedDescription()

proto external string WeatherState.GetLocalizedDescription ( )

Gets localized description string.

◆ GetLocalizedName()

proto external string WeatherState.GetLocalizedName ( )

Gets localized name string.

◆ GetNumTransitions()

proto external int WeatherState.GetNumTransitions ( )

◆ GetStartVariantIndex()

proto external int WeatherState.GetStartVariantIndex ( )

◆ GetStartVariantName()

proto external string WeatherState.GetStartVariantName ( )

Get start variant name ID.

◆ GetStateID()

proto external int WeatherState.GetStateID ( )

Gets state ID (index inside states array)

◆ GetStateName()

proto external string WeatherState.GetStateName ( )

Gets state name ID (must be unique string within the states list)

◆ GetTransitionsList()

proto external void WeatherState.GetTransitionsList ( out notnull array< ref WeatherTransition transitions)

Gets transition list for this tate.

◆ GetVariantsList()

proto external void WeatherState.GetVariantsList ( out notnull array< ref WeatherVariant variants)

Gets variant list for this state.


The documentation for this interface was generated from the following file: