getMarkerPos
From Bohemia Interactive Community
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Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Returns the position of a given marker. [x,y,z]
Argument 3 (height above ground) is always zero.
If a non-existing marker is referenced the values returned are [0,0,0].
Syntax
- Syntax:
- Position3D = getMarkerPos "MarkerName"
- Parameters:
- MarkerName: String
- Return Value:
- Array - (format Position3D)
Examples
- Example 1:
"MarkerOne" setMarkerPos [200,100] _pos = getMarkerPos "MarkerOne"
returns [200,100,0]
Additional Information
- Multiplayer:
- Behaviour unknown.
- See also:
- setMarkerPos

