getMarkerPos

From Bohemia Interactive Community
Jump to: navigation, search
Introduced in Operation Flashpoint version 1.00Arguments of this scripting command have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Returns the position of a given marker. [x,y,z]

Argument 3 (height above ground) is always zero.

If a non-existing marker is referenced the values returned are [0,0,0].

Syntax

Syntax:
Array = getMarkerPos markerName
Parameters:
markerName: String
Return Value:
Array - (format Position3D)

Examples

Example 1:
"MarkerOne" setMarkerPos [200,100]

_pos = getMarkerPos "MarkerOne"

returns [200,100,0]

Additional Information

Multiplayer:
-
See also:
setMarkerPos

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Bottom Section

Personal tools
Google Ads