isServer

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Introduced in Armed Assault version 1.06

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.06

Description

Description:
Returns true if the machine is either a server in a multiplayer game or if it is running a singleplayer game.

Syntax

Syntax:
Boolean = isServer
Return Value:
Boolean

Examples

Example 1:
if (!isServer) exitWith {}

Additional Information

Multiplayer:
-
See also:
isDedicated

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

You can use isServer inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server.

example:

this && isServer

The verb is misleading, it's correct interpretation is

NotMpClient

Mikero (nee Ook?) 15:27, 13 June 2011 (CEST)

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