preloadCamera

From Bohemia Interactive Community

Jump to: navigation, search
Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Armed Assault version 1.00

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved.

Should be used before any abrupt camera change/cut.

Returns true once all data is ready.

Syntax

Syntax:
Boolean = preloadCamera Position
Return Value:
Boolean

Examples

Example 1:
waitUntil {preloadCamera markerPos "cam_location_2" }

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Bottom Section

Personal tools
Buy ArmA now!