waitUntil
From Bohemia Interactive Community
Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
Syntax
Examples
- Example 1:
waitUntil {not alive player}- Example 2:
_i = 0; waitUntil {_i = _i + 1; _i >= 100}- Example 3:
waitUntil {sleep 0.1; not alive player}
Additional Information
- Multiplayer:
- -
- See also:
- Control Structures, while
Notes
Notes
Notes
- Posted on December 20, 2006 - 19:55
- CrashDome
-
waitUntil suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the call command. The game engine will continue, however. See Function for more detail.
- Posted on April 2, 2010 - 17:10
- Roehre
-
If WaitUntil uses an undefined call code, WaitUntil won't release, even when this code is separated from other conditions through or. Be warned that this won't cause an error message.
- Posted on Jan 07, 2011
- kju
-
By default the cycle time for the condition check is per frame. Look at the example 3, how to set it at a lower rate yourself.
Often times one does not need per frame checking. Saves a lot CPU checks; especially when the condition is complex to compute.