waitUntil

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Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Armed Assault version 1.00

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Suspend execution of function or SQF based script until condition is satisfied.

Syntax

Syntax:
waitUntil condition
Parameters:
condition: Code
Return Value:
Nothing

Examples

Example 1:
waitUntil {not alive player}
Example 2:
_i = 0; waitUntil {_i = _i + 1; _i >= 100}

Additional Information

Multiplayer:
Behaviour unknown.
See also:
Control Structures

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on December 20, 2006 - 19:55
CrashDome
waitUntil suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the call command. The game engine will continue, however. See Function for more detail.

Posted on May 7th, 2007 - 19:22 CET
Manny
It seems that the condition will be checked every, or almost every, frame. This could lead to performance problems, if your conditions are complex and/or rely on intensive function calls. Consider using less eager alternatives, if you don't require checking the condition all the time.

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