setEffectCondition

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Introduced in Armed Assault version 1.00

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.

  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.

Syntax

Syntax:
trigger setEffectCondition "statement"
Parameters:
trigger: Object
statement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
Waypoint setEffectCondition "statement"
Parameters:
statement: String
Return Value:
Nothing

Examples

Example 1:
_triggerObj setEffectCondition "thisList"

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

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Notes

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