titleRsc

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Introduced in Operation Flashpoint version 1.00

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Resource title - Resource can be defined in Description.ext Also see cutRsc, with these two commands you can show two different resources at once.

Syntax

Syntax:
titleRsc ["text", "type", speed]
Parameters:
text: String
type: String. May be one of:

• "PLAIN"
• "PLAIN DOWN"
• "BLACK"
• "BLACK FADED"
• "BLACK OUT"
• "BLACK IN"
• "WHITE OUT"
• "WHITE IN"

speed: Number Optional. Default 1
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"]

Additional Information

Multiplayer:
Behaviour unknown.
See also:
cutRsc

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using titleRsc (unlike cutRsc) for a HUD will mean:

  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.

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