BIS fnc onEnd: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "") |
||
Line 26: | Line 26: | ||
}} | }} | ||
[[Category:Functions|{{uc:onEnd}}]] | [[Category:Functions|{{uc:onEnd}}]] | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:onEnd}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:onEnd}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:onEnd}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:onEnd}}]] |
Revision as of 01:13, 18 January 2021
Description
- Description:
- Register code to be executed after mission end.
- Execution:
- call
- Groups:
- Event Handlers
Syntax
- Syntax:
- argument call BIS_fnc_onEnd
- Parameters:
- argument:
- Return Value:
- Number - index of onEnd code
Examples
- Example 1:
_onEndIndex = { player addRating 10000; } call BIS_fnc_onEnd;
- Example 2:
_onEndIndex = [{ { _x addRating 10000; } forEach _this; }, units group player] call BIS_fnc_onEnd;
Additional Information
- See also:
- Event ScriptsEnded Mission Event Handler
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note