BIS fnc onEnd: Difference between revisions
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Tag: Undo |
Lou Montana (talk | contribs) |
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|x1= <code>_onEndIndex = { [[player]] [[addRating]] 10000; } [[call]] [[BIS_fnc_onEnd]];</code> | |x1= <code>_onEndIndex = { [[player]] [[addRating]] 10000; } [[call]] [[BIS_fnc_onEnd]];</code> | ||
|x2= <code>_onEndIndex = [{ { [[_x]] [[addRating]] 10000; } [[forEach]] [[_this]]; }, [[units]] [[group]] [[player]]] [[call]] [[BIS_fnc_onEnd]];</code> | |x2= <code>_onEndIndex = [{ { [[Magic Variables#x|_x]] [[addRating]] 10000; } [[forEach]] [[_this]]; }, [[units]] [[group]] [[player]]] [[call]] [[BIS_fnc_onEnd]];</code> | ||
| [[Event Scripts]], [[Arma_3:_Event_Handlers/addMissionEventHandler#Ended|Ended Mission Event Handler]] | | [[Event Scripts]], [[Arma_3:_Event_Handlers/addMissionEventHandler#Ended|Ended Mission Event Handler]] |
Revision as of 12:58, 25 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Event Handlers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- argument:
- Return Value:
- Return value needed
Examples
- Example 1:
_onEndIndex = { player addRating 10000; } call BIS_fnc_onEnd;
- Example 2:
_onEndIndex = [{ { _x addRating 10000; } forEach _this; }, units group player] call BIS_fnc_onEnd;
Additional Information
- See also:
- See also needed
Notes
-
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