findNearestEnemy: Difference between revisions
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|x2= <code>_myNearestEnemy = [[player]] [[findNearestEnemy]] [[player]];</code> | |x2= <code>_myNearestEnemy = [[player]] [[findNearestEnemy]] [[player]];</code> | ||
|seealso= [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] | |seealso= [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] | ||
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Revision as of 16:31, 20 January 2022
Description
- Description:
- Finds the nearest enemy to the specified position. Returns a null object if the object's group does not know about any enemies. This command will return nearest object that is known to the unit and is considered enemy. An empty vehicle that is part of enemy group assets (see addVehicle) can be returned as valid nearest target.
- Groups:
- Object Detection
Syntax
- Syntax:
- object findNearestEnemy position
- Parameters:
- object: Object
- position: Object or Array in format PositionAGL or Position2D
- Return Value:
- Object
Examples
- Example 1:
_myNearestEnemy = (units _myGroup select 0) findNearestEnemy player;
- Example 2:
_myNearestEnemy = player findNearestEnemy player;
Additional Information
- See also:
- nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Detection