setMarkerShape: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
Line 31: Line 31:
}}
}}


<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SETMARKERSHAPE]]
[[Category:Scripting Commands|SETMARKERSHAPE]]
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|ofpe|Scripting Commands}}

Revision as of 02:45, 18 January 2021

Hover & click on the images for description

Description

Description:
Selects shape (actual type) of the marker. The shape can be:
  • "ICON"
  • "RECTANGLE"
  • "ELLIPSE"
  • "POLYLINE"
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
markerName setMarkerShape shape
Parameters:
markerName: String
shape: String
Return Value:
Nothing

Examples

Example 1:
"Marker1" setMarkerShape "RECTANGLE";

Additional Information

See also:
markerShapesetMarkerBrushsetMarkerColorsetMarkerDirsetMarkerPoscreateMarkersetMarkerSizesetMarkerTextsetMarkerTypesetMarkerAlphasetMarkerShapeLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note