BIS_fnc_setHitPointDamage
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Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - Entity to which damage applies
- hitPoint: String - HitPoint to which damage applies
- damage: Number - Amount of damage to apply
- useDependency (Optional, default true): Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;
Additional Information
- See also:
- See also needed
Notes
-
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