cutObj

From Bohemia Interactive Community
Revision as of 04:04, 3 September 2019 by Lou Montana (talk | contribs) (Text replacement - "|SYNTAX= |p21=" to "|SYNTAX2= |p21=")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Displays an object defined in the global config in CfgTitles.

Arma 3
For greater efficiency and ease of modability it is recommended to use named layers available with alternative syntax since Arma 3 v1.57.134673
Groups:
Uncategorised

Syntax 1

Syntax:
cutObj [class, type, speed, showInMap]
Parameters:
[class, type, speed, showInMap]: Array
class: String - the className of the object
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed (Optional): Number - Time in seconds to fade in resource. Default: -1
showInMap (Optional): Boolean - false to hide the text when the map is opened. Default: true
Return Value:
Nothing

Syntax 2

Syntax:
layer cutObj [class, type, speed, showInMap]
Parameters:
layer: Number - layer number on which the effect is shown, where 0 is the back most. Layer number is rounded to the nearest integer and also cannot be negative. Layer 99.5 will be treated as layer 100.
[class, type, speed, showInMap]: Array
class: String - the className of the object
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed (Optional): Number - Time in seconds to fade in resource. Default: -1
showInMap (Optional): Boolean - false to hide the text when the map is opened. Default: true
Return Value:
Nothing

Syntax 3

Syntax:
layerName cutObj [class, type, speed, showInMap]        (Since Arma 3 v1.57.134673)
Parameters:
layerName: String - layer name on which the effect is shown. Layer names are CaSe SeNsItIvE
[class, type, speed, showInMap]: Array
class: String - the className of the object
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed (Optional): Number - Time in seconds to fade in resource. Default: -1
showInMap (Optional): Boolean - false to hide the text when the map is opened. Default: true
Return Value:
Number - number of the allocated layer

Examples

Example 1:
cutObj ["TVSet", "PLAIN"]; cutObj ["TVSet", "PLAIN", 2]
Example 2:
2 cutObj ["Sphere", "PLAIN"];
Example 3:
_layer = "layer1" cutObj ["BISLogo", "PLAIN"];

Additional Information

See also:
allCutLayerstitleObjcutTextcutRsccutFadeOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section